{"id":183525,"updated":"2025-01-20T03:39:14.861092+00:00","links":{},"created":"2025-01-19T00:51:02.378303+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00183525","sets":["6164:6165:7308:9246"]},"path":["9246"],"owner":"11","recid":"183525","title":["前庭電気刺激と視覚電気刺激を利用したバーチャルキャラクタから殴打される体験"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-09-09"},"_buckets":{"deposit":"da01b2e5-a2e3-433c-b453-c8aa12edfbbd"},"_deposit":{"id":"183525","pid":{"type":"depid","value":"183525","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"前庭電気刺激と視覚電気刺激を利用したバーチャルキャラクタから殴打される体験","author_link":["403060","403059","403062","403061","403064","403063","403058","403065"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"前庭電気刺激と視覚電気刺激を利用したバーチャルキャラクタから殴打される体験"},{"subitem_title":"The beaten experience by virtual character using Galvanic Vestibular Stimulation and Galvanic Sight Stimulation","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2017-09-09","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学"},{"subitem_text_value":"大阪大学"},{"subitem_text_value":"大阪大学"},{"subitem_text_value":"国立研究開発法人情報研究機構脳情報通信研究センター"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Meiji University","subitem_text_language":"en"},{"subitem_text_value":"Osaka University","subitem_text_language":"en"},{"subitem_text_value":"Osaka University","subitem_text_language":"en"},{"subitem_text_value":"Center for Information and Neural Networks (CiNet) National Institute of Information and Communication Technology","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/183525/files/IPSJ-EC2017070.pdf","label":"IPSJ-EC2017070.pdf"},"date":[{"dateType":"Available","dateValue":"2017-09-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2017070.pdf","filesize":[{"value":"431.6 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"492951a9-ff0f-43a9-85f1-fb73f3eff65c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"青山, 一真"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"寺島, 章宥"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"秋山, 隼人"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"安藤, 英由樹"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"KAZUMA, AOYAMA","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"AKIHIRO, TERASHIMA","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"HAYATO, AKIYAMA","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"HIDEYUKI, ANDO","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿は前庭電気刺激による加速度感覚提示と視覚電気刺激による視野の広範囲への白色フラシュ提示を既存のHMDとヘッドホンを用いたゲームシステムに組み込んだシステムに関するものである.これらの電気刺激を既存のシステムに組み込む事によって,バーチャルなキャラクタから殴打されるときの感覚を高い臨場感をもって再現する手法に関するものである.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this work, we proposed the novel game system using Galvanic Vestibular Stimulation and Galvanic Sight Stimulation. The experience that user experiences being beaten by virtual character will be demonstrated for the application of our system.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"364","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2017論文集"}],"bibliographicPageStart":"363","bibliographicIssueDates":{"bibliographicIssueDate":"2017-09-09","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}