{"updated":"2025-01-20T03:49:09.339940+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00183088","sets":["1164:4061:9092:9230"]},"path":["9230"],"owner":"11","recid":"183088","title":["HealthFight: 多数決を用いた食習慣改善ソーシャルメディア"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-08-17"},"_buckets":{"deposit":"188be6b6-f4f5-4305-a10e-2afd9e428d47"},"_deposit":{"id":"183088","pid":{"type":"depid","value":"183088","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"HealthFight: 多数決を用いた食習慣改善ソーシャルメディア","author_link":["400656","400658","400644","400647","400645","400648","400649","400653","400657","400652","400655","400654","400650","400643","400646","400651"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"HealthFight: 多数決を用いた食習慣改善ソーシャルメディア"},{"subitem_title":"HealthFight: Meal Photo SNS with Majority Voting-based Healthiness Competition for Improving Eating Habits","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"データ利活用・ソリューション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2017-08-17","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶應義塾大学環境情報学部"},{"subitem_text_value":"慶應義塾大学大学院政策・メディア研究科"},{"subitem_text_value":"慶應義塾大学大学院政策・メディア研究科"},{"subitem_text_value":"慶應義塾大学大学院政策・メディア研究科"},{"subitem_text_value":"慶應義塾大学大学院政策・メディア研究科"},{"subitem_text_value":"慶應義塾大学大学院政策・メディア研究科"},{"subitem_text_value":"慶應義塾大学環境情報学部"},{"subitem_text_value":"慶應義塾大学環境情報学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Environment and Information Studies, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media and Governance, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media and Governance, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media and Governance, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media and Governance, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media and Governance, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Environment and Information Studies, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Environment and Information Studies, Keio University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/183088/files/IPSJ-UBI17055016.pdf","label":"IPSJ-UBI17055016.pdf"},"date":[{"dateType":"Available","dateValue":"2019-08-17"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-UBI17055016.pdf","filesize":[{"value":"5.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"36"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"be8108d6-a4d0-46da-8854-812d88b9abdc","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"栄元, 優作"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"江頭, 和輝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"河野, 慎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"西山, 勇毅"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大越, 匡"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"米澤, 拓郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高汐, 一紀"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中澤, 仁"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yusaku, Eigen","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kazuki, Egashira","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Makoto, Kawano","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yuki, Nishiyama","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tadashi, Okoshi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Takuro, Yonezawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kazunori, Takashio","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Jin, Nakazawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11838947","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8698","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,食習慣の悪化による肥満が社会問題となり,継続的な食習慣の改善手法が求められている.継続して日々の習慣を変えるには動機の維持向上が重要であり,ユーザの同期を持続させる手法として,ゲームのメカニズムを用いたゲーミフィケーション手法が提案されている.ゲーミフィケーション手法の 1 つである 「競争手法」 は,歩数などのユーザの行動量を可視化し,他者との優劣を意識させることで,動機の維持向上を促す.しかし食事分野では,食事指標として知られるカロリー値の正確な算出が難しく,計算には労力がかかるため,競争の適用が困難である.本研究では本問題を解決するために,ユーザ間で食事の健康度合いを競わせるシステム 「HealthFight」 を構築し有効性を評価する.本システムは食事画像を共有するソーシャルメディアであり,投稿した食事画像の 「ヘルシーさ」 をユーザ間で競わせる.競争相手は食事ごとに更新されるため,ユーザは食事ごとに違った楽しさを感じられ,継続した利用が見込める.本システムによる食習慣の変化を評価するため,7 人の被験者に対して 20 日間の実験を行った.その結果,他者の評価を気にしやすい被験者の食生活は,健康的になる傾向が見られた.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告ユビキタスコンピューティングシステム(UBI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2017-08-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"16","bibliographicVolumeNumber":"2017-UBI-55"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:50:38.495230+00:00","id":183088,"links":{}}