{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00182972","sets":["1164:5336:9051:9225"]},"path":["9225"],"owner":"11","recid":"182972","title":["演技・踊りを自然に遊ばせるシステムの検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-08-14"},"_buckets":{"deposit":"7f9a59d9-5b1c-4385-975e-a85d9a3649aa"},"_deposit":{"id":"182972","pid":{"type":"depid","value":"182972","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"演技・踊りを自然に遊ばせるシステムの検討","author_link":["400024"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"演技・踊りを自然に遊ばせるシステムの検討"}]},"item_type_id":"4","publish_date":"2017-08-14","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"神戸大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kobe University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/182972/files/IPSJ-EC17045001.pdf","label":"IPSJ-EC17045001.pdf"},"date":[{"dateType":"Available","dateValue":"2019-08-14"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC17045001.pdf","filesize":[{"value":"914.6 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d79f243f-da24-4974-87a6-11edcda6f889","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"磯山, 直也"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"音を出す (演奏する) ・ 絵を描くと同様に,演じる ・ 踊るもプリミティブな遊び ・ 楽しみだと考える.しかし,日常的に行なってこなかった人には,行うには恥ずかしさを感じたり,観るには敷居が高く感じたりし,それらの楽しさを知る機会も得られない.少しでも行うことにより,その難しさや奥深さを知り,それらを楽しみ始めるきっかけとなったり,これまでとは違った視点での楽しみ方を加えることができる.そこで体験者が 「気づけば踊っていた ・ 演じていた」 となるシステムを提案する.これまでに踊らせることを目的としたボールキャッチシステムの設計や,演じることを考え始めることを目的とした目隠しスポーツの実装を行っており,それらの可能性について検討する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2017-08-14","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2017-EC-45"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":182972,"updated":"2025-01-20T03:51:47.529645+00:00","links":{},"created":"2025-01-19T00:50:32.024134+00:00"}