@techreport{oai:ipsj.ixsq.nii.ac.jp:00182496, author = {伊藤, 毅志 and 篠田, 孝祐 and 西野, 順二 and 森, 健太郎 and 馬場, 匠 and 池田, 心 and 佐藤, 直之 and Takeshi, Ito and Kousuke, Shinoda and Junji, Nishino and Kentaro, Mori and Takumi, Baba and Kokolo, Ikeda and Naoyuki, Sato}, issue = {2}, month = {Jul}, note = {コンピュータ囲碁が人間のトップを超える昨今,次の研究対象となるゲームのターゲットを模索する動きが見られる.GAT (Game AI Tournament) は,このような流れを受けて,様々なゲーム AI を競う場として,2016 年より電気通信大学で開催されている.今年から,情報処理学会ゲーム情報学研究会と電気通信大学人工知能先端研究センターの後援を受け,より大きな大会へと発展を目指している.本報告では,GAT の趣旨を説明するとともに,第 2 回 GAT で開催された 6 つの大会を紹介する., Computer Go has exceeded the top of humans, and there are movements seeking new targets for the next game research. In response to this trend, GAT (Game AI Tournament) is being held at the University of Electro - Communications from 2016 as a place to compete between AIs of various kinds of game. Since this year, we are aiming to develop to a bigger event by supported by the Special Interest Group of Game Informatics in the Information Processing Society of Japan and the Artificial Intelligence eXploration Research Center in the University of Electro -Communications University. In this report, we explain the purpose of GAT and introduce the outline and results of the six competitions had held at the 2nd GAT.}, title = {第2回GAT(Game AI Tournament)報告}, year = {2017} }