{"updated":"2025-01-20T04:13:10.685672+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00182090","sets":["1164:5336:9051:9187"]},"path":["9187"],"owner":"11","recid":"182090","title":["ロールプレイングゲームにおける戦闘パラメータの提示手法がプレイヤーの満足感に与える影響の研究"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-05-25"},"_buckets":{"deposit":"f55dbdf5-f9ee-4ee5-988f-f17c2159819a"},"_deposit":{"id":"182090","pid":{"type":"depid","value":"182090","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ロールプレイングゲームにおける戦闘パラメータの提示手法がプレイヤーの満足感に与える影響の研究","author_link":["395691","395690","395692","395689"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ロールプレイングゲームにおける戦闘パラメータの提示手法がプレイヤーの満足感に与える影響の研究"},{"subitem_title":"Effect of the Order of Magnitude of Parameters for Battle in Role-playing Games on Player's Satisfaction","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2017-05-25","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学"},{"subitem_text_value":"明治大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Meiji University","subitem_text_language":"en"},{"subitem_text_value":"Meiji University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/182090/files/IPSJ-EC17044018.pdf","label":"IPSJ-EC17044018.pdf"},"date":[{"dateType":"Available","dateValue":"2019-05-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC17044018.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0a66827f-6823-4f90-9292-82ec9d4acf06","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"和田, 拓哉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"福地, 健太郎"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takuya, Wada","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kentaro, Fukuchi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ロールプレイングゲーム (RPG) における重要な要素として 「戦闘」 がある.RPG では各キャラクターの体力や攻撃力,敵キャラクターと与え合うダメージなどが数値で表現されており,プレイヤーがゲームを楽しみ攻略する上で重要な要素である.一般にプレイヤーキャラクターの成長に伴いこれらの数値は増大し,それがプレイヤーにとっての継続プレイの動機となっている.本研究では,この数値の大きさがプレイヤーにどのような影響を与えるかを調べるために,戦闘に特化した実験用ゲームを作成し実験を行った.その結果,数値が大きいほどプレイヤーはゲームをおもしろいと評価するという仮説は棄却されたものの,数値が大きい場合,ゲームそのものの難易度は変わっていないにも関わらず,プレイヤーはゲームの難易度を高く感じることが分かった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2017-05-25","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"18","bibliographicVolumeNumber":"2017-EC-44"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:49:45.013548+00:00","id":182090,"links":{}}