{"created":"2025-01-19T00:49:44.797549+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00182086","sets":["1164:5336:9051:9187"]},"path":["9187"],"owner":"11","recid":"182086","title":["ガンシューティングゲームを実世界に拡張する無線画像処理システムの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-05-25"},"_buckets":{"deposit":"20a9c95c-0fee-4d9f-91fe-48aa470ee072"},"_deposit":{"id":"182086","pid":{"type":"depid","value":"182086","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ガンシューティングゲームを実世界に拡張する無線画像処理システムの提案","author_link":["395671","395674","395670","395673","395672"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ガンシューティングゲームを実世界に拡張する無線画像処理システムの提案"}]},"item_type_id":"4","publish_date":"2017-05-25","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"現在,電気通信大学情報理工学域"},{"subitem_text_value":"現在,電気通信大学情報理工学域"},{"subitem_text_value":"現在,電気通信大学情報理工学域"},{"subitem_text_value":"現在,電気通信大学情報理工学域"},{"subitem_text_value":"現在,東京工業大学情報理工学院"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Presently with The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"Presently with The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"Presently with The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"Presently with The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"Presently with Tokyo Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/182086/files/IPSJ-EC17044014.pdf","label":"IPSJ-EC17044014.pdf"},"date":[{"dateType":"Available","dateValue":"2019-05-25"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC17044014.pdf","filesize":[{"value":"2.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"aab26962-0aca-49eb-8233-b56ed927695c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"河野, 航大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 弘樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"加藤, 敬太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"川瀬, 廣明"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 俊樹"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,ガンシューティングゲームのゲーム体験を向上させるための実世界指向のアプローチの拡張技術を提案する.本研究では小型赤外線カメラを搭載した,弾を発射しない安全な銃型入力デバイスと,複数の無線同期可能な赤外線光源を用いることで,従来のような画面に対する高速かつ正確な照準位置検出も可能にしつつ,実世界上の物や人に対する照準および識別を可能にする技術を開発した.本論文では開発したプロトタイプシステム及びガンシューティングゲームを拡張するアプリケーションについて述べ,本技術の可能性についての議論を行う.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2017-05-25","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"14","bibliographicVolumeNumber":"2017-EC-44"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":182086,"updated":"2025-01-20T04:13:06.065050+00:00","links":{}}