{"updated":"2025-01-20T04:24:00.270010+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00181877","sets":["6504:9168:9178"]},"path":["9178"],"owner":"6748","recid":"181877","title":["VR技術を用いたフライ捕球訓練システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-03-16"},"_buckets":{"deposit":"a7b5d1de-9a69-476d-9cd3-66ac47d36d95"},"_deposit":{"id":"181877","pid":{"type":"depid","value":"181877","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"VR技術を用いたフライ捕球訓練システム","author_link":["394522","394523"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VR技術を用いたフライ捕球訓練システム"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2017-03-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西学院大"},{"subitem_text_value":"関西学院大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/181877/files/IPSJ-Z79-3ZF-01.pdf","label":"IPSJ-Z79-3ZF-01.pdf"},"date":[{"dateType":"Available","dateValue":"2017-05-22"}],"format":"application/pdf","filename":"IPSJ-Z79-3ZF-01.pdf","filesize":[{"value":"922.0 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"82bbe1bb-8304-4c07-9f9c-54e142dc73cb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"津田, 直彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"井村, 誠孝"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"VR技術の活用が期待される分野の一つにスポーツトレーニングがある.VR技術を用いると広い場所が要らず1人でトレーニングが可能となり,また様々な状況を再現できるなどの利点がある.本研究では,初心者のためのフライの捕球訓練を行うシステムを構築する.捕球の困難さは遠方の打球方向を視認し落下地点を推定する経験の乏しさに起因するため,技術の向上のためには繰り返し訓練を行う必要がある.提案システムでは,HMDを着用し,バーチャルな野球場での訓練を行う.天候など周辺環境を変えることで,様々な条件下での訓練を実現する.本発表では,試作システムの概要と,本システム内での野手の移動軌跡を実際のフライ捕球時と比較した結果について報告する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"974","bibliographic_titles":[{"bibliographic_title":"第79回全国大会講演論文集"}],"bibliographicPageStart":"973","bibliographicIssueDates":{"bibliographicIssueDate":"2017-03-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:49:35.159200+00:00","id":181877,"links":{}}