{"created":"2025-01-19T00:49:32.534596+00:00","updated":"2025-01-20T04:22:40.920387+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00181829","sets":["6504:9168:9178"]},"path":["9178"],"owner":"6748","recid":"181829","title":["英語の語彙能力向上を目的としたシリアスゲームFishyFishyの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-03-16"},"_buckets":{"deposit":"453f35af-b3e3-4073-8bb6-79975ce29595"},"_deposit":{"id":"181829","pid":{"type":"depid","value":"181829","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"英語の語彙能力向上を目的としたシリアスゲームFishyFishyの開発","author_link":["394368","394371","394372","394370","394369","394367"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"英語の語彙能力向上を目的としたシリアスゲームFishyFishyの開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2017-03-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"日大"},{"subitem_text_value":"Amsterdam University of applied sciences"},{"subitem_text_value":"日大"},{"subitem_text_value":"日大"},{"subitem_text_value":"日大"},{"subitem_text_value":"日大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/181829/files/IPSJ-Z79-2ZE-02.pdf","label":"IPSJ-Z79-2ZE-02.pdf"},"date":[{"dateType":"Available","dateValue":"2017-05-22"}],"format":"application/pdf","filename":"IPSJ-Z79-2ZE-02.pdf","filesize":[{"value":"378.3 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"c8f512e5-13be-41bd-b048-3204f3d0d4b7","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"久保田, 大輝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Naomi, Nazar"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大久保, 友博"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"斉藤, 咲喜子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"粟飯原, 萌"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"古市, 昌一"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"英語学習において重要なのは文法と語彙力等であるが,特に語彙力の高さは読解及び会話,そしてTOEIC,TOEFL, IELTS等の得点向上のいずれでも重要である.そのため,我が国には語彙力の向上を目的とした学習用教材が多数あり,ゲーム形式で語彙力を向上する英語学習用ゲームも存在する.しかし,学習用ゲームの多くは学習用教材部分の質と量が十分でないとともに,総ての学習者がそのゲームに対して高い興味を持つわけではない,という問題点がある.そこで,本研究では,学習用教材として広く利用されている商用システムを使用して教材としての質と量を確保し,ゲーム部分については学習者に応じて各種のゲームを利用可能とする,複合シリアスゲーム型学習用教材実現方式を提案し,その一例としてFishyFishyを開発したので報告する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"878","bibliographic_titles":[{"bibliographic_title":"第79回全国大会講演論文集"}],"bibliographicPageStart":"877","bibliographicIssueDates":{"bibliographicIssueDate":"2017-03-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"id":181829,"links":{}}