{"id":181743,"updated":"2025-01-20T04:20:26.265943+00:00","links":{},"created":"2025-01-19T00:49:27.784413+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00181743","sets":["6504:9168:9178"]},"path":["9178"],"owner":"6748","recid":"181743","title":["論理回路を体験するパズルゲーム型教材の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-03-16"},"_buckets":{"deposit":"b7020621-a0b4-41f8-9bf1-7cbc58584ca7"},"_deposit":{"id":"181743","pid":{"type":"depid","value":"181743","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"論理回路を体験するパズルゲーム型教材の提案","author_link":["394059","394058","394061","394057","394060"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"論理回路を体験するパズルゲーム型教材の提案"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2017-03-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"大阪電通大"},{"subitem_text_value":"大阪電通大"},{"subitem_text_value":"大阪電通大"},{"subitem_text_value":"大阪電通大"},{"subitem_text_value":"大阪電通大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/181743/files/IPSJ-Z79-5ZC-02.pdf","label":"IPSJ-Z79-5ZC-02.pdf"},"date":[{"dateType":"Available","dateValue":"2017-05-22"}],"format":"application/pdf","filename":"IPSJ-Z79-5ZC-02.pdf","filesize":[{"value":"578.6 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"fdba558c-384a-4251-b40e-ddf35979c9c9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"常岡, 天祐"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"清水, 健吾"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大村, 基将"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"島袋, 舞子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"兼宗, 進"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"小学生に論理回路を体験させる教材として、アンプラグド型のパズルゲームの開発を行った。また、作成した教材を低年齢向け科学イベントにて運用したため、合わせて報告する。開発したゲームでは、論理回路の素子を模した「魔法石カード」、入出力を表現する「光オブジェ」、論理回路のうち、入力、素子、出力の何れかが欠けた状態の問題用紙である「封印シート」から構成される。子供達は、封印シートの上で欠けた部分に何が入るかを「魔法石カード」と「光オブジェ」を並び替えながら推測する。開発では、物理的なものを操作しつつ、楽しみながら論理回路を理解できるように配慮した。また、ゲーム上に登場する回路を実際に再現するための装置を作成し、子供達の作成した回路の正否を確認できるようにした。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"696","bibliographic_titles":[{"bibliographic_title":"第79回全国大会講演論文集"}],"bibliographicPageStart":"695","bibliographicIssueDates":{"bibliographicIssueDate":"2017-03-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"6748"}}