{"updated":"2025-01-20T04:27:43.595030+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00181535","sets":["6504:9168:9179"]},"path":["9179"],"owner":"6748","recid":"181535","title":["キャラクターフィギュアに表情変化と発話動作を付加する拡張現実システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-03-16"},"_buckets":{"deposit":"cb832f0f-18ac-4d2d-aab3-76044c350c26"},"_deposit":{"id":"181535","pid":{"type":"depid","value":"181535","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"キャラクターフィギュアに表情変化と発話動作を付加する拡張現実システム","author_link":["393348","393349"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"キャラクターフィギュアに表情変化と発話動作を付加する拡張現実システム"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2017-03-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北大"},{"subitem_text_value":"北大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/181535/files/IPSJ-Z79-7Y-05.pdf","label":"IPSJ-Z79-7Y-05.pdf"},"date":[{"dateType":"Available","dateValue":"2017-05-22"}],"format":"application/pdf","filename":"IPSJ-Z79-7Y-05.pdf","filesize":[{"value":"325.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"83273d35-3fef-44f4-b9f3-a3af87db74b7","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"吉崎, 翔大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高井, 昌彰"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"アニメなどの登場人物を模したキャラクターフィギュアが社会に浸透している.フィギュアの表情は登場作品のシーンやキャラクターの性格付けをよく反映するように固定されているが,現実世界でフィギュアが人に対して表情を変えながら話しかけるようになれば,フィギュアを介した仮想のキャラクターとの新たなコミュニケーションの世界を広げることができる.そこで,本研究ではフィギュアのリアルタイムな表情変化を顔認識とモーフィングを組み合わせた拡張現実で実現するシステムのプロトタイプを開発した.カメラを向けて覗くことで,フィギュアが目の瞬きなどの表情変化や発話内容と同期した口形状変化をする様子が見られる.フィギュアの頭を撫でる動作で表情を変化させるインタラクションも可能である.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"264","bibliographic_titles":[{"bibliographic_title":"第79回全国大会講演論文集"}],"bibliographicPageStart":"263","bibliographicIssueDates":{"bibliographicIssueDate":"2017-03-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:49:16.620193+00:00","id":181535,"links":{}}