{"created":"2025-01-18T22:50:55.619942+00:00","updated":"2025-01-22T22:58:46.675559+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00018105","sets":["934:1085:1111:1112"]},"path":["1112"],"owner":"1","recid":"18105","title":["形状情報と画像情報の併用によるCast Shadowのモーフィング"],"pubdate":{"attribute_name":"公開日","attribute_value":"2002-12-15"},"_buckets":{"deposit":"e24243f3-4af9-4854-bf95-377bbd7838ef"},"_deposit":{"id":"18105","pid":{"type":"depid","value":"18105","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"形状情報と画像情報の併用によるCast Shadowのモーフィング","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"形状情報と画像情報の併用によるCast Shadowのモーフィング"},{"subitem_title":"Cast Shadow Morphing from a Shape and Images of the Scene","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"推薦論文","subitem_subject_scheme":"Other"}]},"item_type_id":"3","publish_date":"2002-12-15","item_3_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岡山大学工学部情報工学科"},{"subitem_text_value":"岡山大学工学部情報工学科"},{"subitem_text_value":"岡山大学工学部情報工学科"}]},"item_3_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Information Technology, Faculty of Engineering, Okayama University","subitem_text_language":"en"},{"subitem_text_value":"Department of Information Technology, Faculty of Engineering, Okayama University","subitem_text_language":"en"},{"subitem_text_value":"Department of Information Technology, Faculty of Engineering, Okayama University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/18105/files/IPSJ-TCVIM4311015.pdf"},"date":[{"dateType":"Available","dateValue":"2004-12-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-TCVIM4311015.pdf","filesize":[{"value":"433.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"20"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"18ef9108-6399-4d64-b0be-30559de154bc","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2002 by the Information Processing Society of Japan"}]},"item_3_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"向川, 康博"},{"creatorName":"岡, 直人"},{"creatorName":"尺長健"}],"nameIdentifiers":[{}]}]},"item_3_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yasuhiro, Mukaigawa","creatorNameLang":"en"},{"creatorName":"Naoto, Oka","creatorNameLang":"en"},{"creatorName":"Takeshi, Shakunaga","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_3_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11560603","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_3_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7810","subitem_source_identifier_type":"ISSN"}]},"item_3_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,レンジファインダによって得られたシーンの形状情報と,光源位置を変えながら撮影した複数の画像を併用することで,任意光源下におけるcast shadow をモーフィングによって生成する方法について述べる.まず,各画像上で観測されるcast shadow の位置を手がかりにして,レンジファインダだけでは得られないシーンの3 次元形状を推定する.次に,得られた3 次元形状を手がかりにして,各画像上で観測されるcast shadow の輪郭を対応付け,モーフィングを行う.これにより,任意に与えられた光源位置に対して,床の3 次元形状を考慮した正確な位置に,間接光の影響を考慮した自然なcast shadow を生成することができる.提案手法を,実世界のシーンに適用し,任意光源位置からのcast shadow を生成する実験を行い,有効性を確認した.","subitem_description_type":"Other"}]},"item_3_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper proposes a method for generating cast shadows in any lighting condition by a morphing technique. For this purpose, a set of images of target scene and its depth map are used. We assume that the images are taken from a fixed camera in several lighting conditions, and the depth map is taken from a range finder. A 3D shape model of the scene is roughly constructed from the depth map, and it is reformed by considering the cast shadows in the images. Using the reformed 3D shape, cast shadow contours are corresponded between different lighting conditions. Finally, a cast shadow can be generated in any lighting condition by the image morphing of the cast shadow contours. Experimental results show that shadows can be successfully generated even when the floor is not a flat plane.","subitem_description_type":"Other"}]},"item_3_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"138","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌コンピュータビジョンとイメージメディア(CVIM)"}],"bibliographicPageStart":"130","bibliographicIssueDates":{"bibliographicIssueDate":"2002-12-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"SIG11(CVIM5)","bibliographicVolumeNumber":"43"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":18105,"links":{}}