{"updated":"2025-01-20T04:43:30.972773+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00181000","sets":["6504:9168:9182"]},"path":["9182"],"owner":"6748","recid":"181000","title":["Memetic Algorithmに基づくプレイヤーの習熟度を考慮したゲームバランス調整機構の試作"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-03-16"},"_buckets":{"deposit":"b251b17c-f8a6-443d-a588-a1394e2620e8"},"_deposit":{"id":"181000","pid":{"type":"depid","value":"181000","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"Memetic Algorithmに基づくプレイヤーの習熟度を考慮したゲームバランス調整機構の試作","author_link":["391540","391539"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Memetic Algorithmに基づくプレイヤーの習熟度を考慮したゲームバランス調整機構の試作"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2017-03-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"静岡大"},{"subitem_text_value":"静岡大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/181000/files/IPSJ-Z79-7P-01.pdf","label":"IPSJ-Z79-7P-01.pdf"},"date":[{"dateType":"Available","dateValue":"2017-05-22"}],"format":"application/pdf","filename":"IPSJ-Z79-7P-01.pdf","filesize":[{"value":"229.1 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"88a211d6-7e63-4797-86a8-5005a10a6e42","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"鴛海, 太一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"福田, 直樹"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,格闘ゲームにおける各操作キャラクターへの特徴付けを保ちながら,その操作に習熟したプレイヤーに対してもゲームバランスが適切になるように調整可能とする機構の試作について述べる.本研究では,Memetic Algorithmを用いたゲームバランス調整機構に基づいて半自動パラメータチューニングを可能とし,習熟したプレイヤーの動作を最適化中に学習により自動習得させることにより,習熟したプレイヤーがプレイした場合にもバランス調整が崩れないようにする機構の実現を目指す.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"478","bibliographic_titles":[{"bibliographic_title":"第79回全国大会講演論文集"}],"bibliographicPageStart":"477","bibliographicIssueDates":{"bibliographicIssueDate":"2017-03-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:48:47.565985+00:00","id":181000,"links":{}}