{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00177896","sets":["1164:5305:9114:9115"]},"path":["9115"],"owner":"11","recid":"177896","title":["難しい迷路の条件に関する研究"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-02-28"},"_buckets":{"deposit":"14d68a3c-2cd2-4798-82a5-21686748173b"},"_deposit":{"id":"177896","pid":{"type":"depid","value":"177896","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"難しい迷路の条件に関する研究","author_link":["379010","379011","379012","379013","379009","379008"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"難しい迷路の条件に関する研究"},{"subitem_title":"Study on the Condition of the Difficult Maze","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2017-02-28","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"福島工業高等専門学校電気工学科"},{"subitem_text_value":"福島工業高等専門学校電気工学科"},{"subitem_text_value":"福島工業高等専門学校電気工学科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Electrical Engineering, National Institute of Technology, Fukushima College.","subitem_text_language":"en"},{"subitem_text_value":"Electrical Engineering, National Institute of Technology, Fukushima College.","subitem_text_language":"en"},{"subitem_text_value":"Electrical Engineering, National Institute of Technology, Fukushima College.","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/177896/files/IPSJ-GI17037006.pdf","label":"IPSJ-GI17037006.pdf"},"date":[{"dateType":"Available","dateValue":"2019-02-28"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI17037006.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"50acb39b-db03-4cca-86ca-53183cf1cb62","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"吉田, 喜峰廣"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小泉, 康一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大槻, 正伸"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kimihiro, Yoshida","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Koichi, Koizumi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Masanobu, Ohtsuki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"迷路とは,ルールに従ってスタート地点から進んで行き,複雑に入り組んだ道を抜けてゴールまでたどり着くことを目指すパズルゲームである.昨今様々な迷路ゲームが作られ,人々の間で楽しまれている.本研究では難しい迷路の条件について,何が人間にとって難しいといえるのかプログラムを用いて調査し発見することを目的とする.迷路を実際に複数の被験者に解いてもらう実験を経て,進む方向の決定に迷路の構造が影響し,それによって特定の進みやすい通路に移動することがあることが分かった.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"A maze is the puzzle game to arrive to the goal spot through a complicated aisle. Many kind of maze are enjoied as a game by people. In this study, we are researching and discovering the condition of the difficult maze what is difficult for the human. In experiments of solving a maze by some test, we find that the human decide an aisle by structure of a maze and move to an aisle easy to go.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2017-02-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2017-GI-37"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":177896,"updated":"2025-01-20T05:20:41.439099+00:00","links":{},"created":"2025-01-19T00:47:17.435710+00:00"}