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  1. 論文誌(ジャーナル)
  2. Vol.58
  3. No.2

Virtual and Augmented Reality on the 5G Highway

https://ipsj.ixsq.nii.ac.jp/records/177487
https://ipsj.ixsq.nii.ac.jp/records/177487
43ddb4e3-e2a4-4369-9884-9af90ad857a7
名前 / ファイル ライセンス アクション
IPSJ-JNL5802002.pdf IPSJ-JNL5802002.pdf (1.1 MB)
Copyright (c) 2017 by the Information Processing Society of Japan
オープンアクセス
Item type Journal(1)
公開日 2017-02-15
タイトル
タイトル Virtual and Augmented Reality on the 5G Highway
タイトル
言語 en
タイトル Virtual and Augmented Reality on the 5G Highway
言語
言語 eng
キーワード
主題Scheme Other
主題 [特集:ネットワークサービスと分散処理(招待論文)] virtual reality, augmented reality, mixed reality, 5G Network
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
Cybermedia Center, Osaka University
著者所属
Cybermedia Center, Osaka University
著者所属
Cybermedia Center, Osaka University
著者所属(英)
en
Cybermedia Center, Osaka University
著者所属(英)
en
Cybermedia Center, Osaka University
著者所属(英)
en
Cybermedia Center, Osaka University
著者名 Jason, Orlosky

× Jason, Orlosky

Jason, Orlosky

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Kiyoshi, Kiyokawa

× Kiyoshi, Kiyokawa

Kiyoshi, Kiyokawa

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Haruo, Takemura

× Haruo, Takemura

Haruo, Takemura

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著者名(英) Jason, Orlosky

× Jason, Orlosky

en Jason, Orlosky

Search repository
Kiyoshi, Kiyokawa

× Kiyoshi, Kiyokawa

en Kiyoshi, Kiyokawa

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Haruo, Takemura

× Haruo, Takemura

en Haruo, Takemura

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論文抄録
内容記述タイプ Other
内容記述 In recent years, virtual and augmented reality have begun to take advantage of the high speed capabilities of data streaming technologies and wireless networks. However, limitations like bandwidth and latency still prevent us from achieving high fidelity telepresence and collaborative virtual and augmented reality applications. Fortunately, both researchers and engineers are aware of these problems and have set out to design 5G networks to help us to move to the next generation of virtual interfaces. This paper reviews state of the art virtual and augmented reality communications technology and outlines current efforts to design an effective, ubiquitous 5G network to help to adapt to virtual application demands. We discuss application needs in domains like telepresence, education, healthcare, streaming media, and haptics, and provide guidelines and future directions for growth based on this new network infrastructure.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.25(2017) (online)
DOI http://dx.doi.org/10.2197/ipsjjip.25.133
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 In recent years, virtual and augmented reality have begun to take advantage of the high speed capabilities of data streaming technologies and wireless networks. However, limitations like bandwidth and latency still prevent us from achieving high fidelity telepresence and collaborative virtual and augmented reality applications. Fortunately, both researchers and engineers are aware of these problems and have set out to design 5G networks to help us to move to the next generation of virtual interfaces. This paper reviews state of the art virtual and augmented reality communications technology and outlines current efforts to design an effective, ubiquitous 5G network to help to adapt to virtual application demands. We discuss application needs in domains like telepresence, education, healthcare, streaming media, and haptics, and provide guidelines and future directions for growth based on this new network infrastructure.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.25(2017) (online)
DOI http://dx.doi.org/10.2197/ipsjjip.25.133
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN00116647
書誌情報 情報処理学会論文誌

巻 58, 号 2, 発行日 2017-02-15
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7764
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