@article{oai:ipsj.ixsq.nii.ac.jp:00176918,
 author = {宗森, 純 and 木村, 鷹 and 伊藤, 淳子 and Jun, Munemori and Taka, Kimura and Junko, Itou},
 issue = {1},
 journal = {情報処理学会論文誌},
 month = {Jan},
 note = {温度知覚インタフェース「サーモアクター」を持ち表情アイコンを使用する感情伝達システム「Ther:com」を提案する.本システムは対戦ゲーム場面における利用者間の感情表現を豊かに伝えることをめざし,通信相手に対して「温度刺激」と「表情アイコン」を伝達することができる.また,参加者が同時に表情アイコンを送信したときに発生する共鳴に特徴がある.Ther:comの評価を検証するため温度刺激がある場合とない場合で比較実験を実施した.実験にはパズルゲームの一種の「ぷよぷよ」を使用して感情や存在感の伝達,ゲームの臨場感や面白さに関して検討を行った.実験の結果,温度刺激を付加したことにより以下のことが分かった.(1)温度刺激のある嬉しさの強い感情を示すアイコンが有意差が出るほど多く伝達された.(2)「相手の存在を身近に感じた」「表情アイコンは感情共有に役立った」「共鳴機能は感情共有に役立った」の評価が有意差が出るほど向上した.(3)面白さに関する「盛り上がり」と「またやってみたい」の評価が有意差が出るほど向上した., We propose an emotion transmission system named “Ther:com” using a temperature perception interface and emotional icons. The system aims to transmit a rich emotional expression between users for competitive game scene and it can send temperature stimulus and emotional icons to a communication partner. A resonant function is also a feature of the system. A resonance is occurred when emotional icons are sent simultaneously. To examine the evaluation of Ther:com, we performed experiments with/without temperature stimulus. The experiments were performed to evaluate “Transmission of feelings and the presence” and “A sense of realty and fun” using “Puyopuyo”. “Puyopuyo” is a kind of the puzzle game. The results of experiments shows: (1) A lot of icons indicating strong feelings of pleasure were transmitted significantly when players use temperature stimulation. (2) From the viewpoint of communication, the evaluation of “I felt the existence of the partner close”, “The emotion icon helped feelings joint ownership”, and “The resonance helped feelings joint ownership” were improved significantly by temperature stimulation. (3) From the viewpoint of fun, the evaluation of “arising” and “I want to carry out a game again” were improved significantly by thermal stimulation.},
 pages = {176--188},
 title = {温度刺激と表情アイコンを持ち共鳴機能を備えた対戦ゲーム場面での感情伝達システム「Ther:com」の開発},
 volume = {58},
 year = {2017}
}