{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00175095","sets":["6164:6165:7308:8925"]},"path":["8925"],"owner":"11","recid":"175095","title":["幼児を対象としたデジタル知育空間の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-11-05"},"_buckets":{"deposit":"c7af3bc2-f4d3-46c0-9b1c-11becae4b968"},"_deposit":{"id":"175095","pid":{"type":"depid","value":"175095","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"幼児を対象としたデジタル知育空間の提案","author_link":["364155","364153","364158","364152","364156","364154","364157"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"幼児を対象としたデジタル知育空間の提案"},{"subitem_title":"Proposal for digital educational space target for infants","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2016-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"サレジオ工業高等専門学校"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/175095/files/IPSJ-EC2016032.pdf","label":"IPSJ-EC2016032.pdf"},"date":[{"dateType":"Available","dateValue":"2016-11-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2016032.pdf","filesize":[{"value":"10.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d9c6c8c1-65db-4320-9980-df6a2e1b363f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"黛, 礼雄"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"北村, 開"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"星島, 佑哉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"郷原, 颯"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"谷地, 卓"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"彩希, 健斗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"清水, 哲也"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,幼児はテレビやゲーム等の早期化・長期化により他者との遊びの中で成長する機会が少なくなっている. 幼児は他者との遊びを通して,自分で考えて行動することや協力することによって自らの知識や技能を学んでいる. また,お絵描きでは筆や鉛筆の質感を実際に手に取ることによって五感を育てている. 本研究では幼児が普段行っている遊びの質感を残し,さらにデジタルで拡張した知育空間の提案をする.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"163","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2016論文集"}],"bibliographicPageStart":"161","bibliographicIssueDates":{"bibliographicIssueDate":"2016-11-05","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2016"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":175095,"updated":"2025-01-20T06:19:51.321368+00:00","links":{},"created":"2025-01-19T00:45:08.612034+00:00"}