{"updated":"2025-01-20T06:19:35.224125+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00175084","sets":["6164:6165:7308:8925"]},"path":["8925"],"owner":"11","recid":"175084","title":["ディープラーニングを用いたマンガにおける人物の表情識別"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-11-05"},"_buckets":{"deposit":"e0045723-c7cc-4e7f-9180-c72f4d5f19c6"},"_deposit":{"id":"175084","pid":{"type":"depid","value":"175084","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ディープラーニングを用いたマンガにおける人物の表情識別","author_link":["364116","364119","364118","364117","364120"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ディープラーニングを用いたマンガにおける人物の表情識別"},{"subitem_title":"Facial Expression Classification of Characters in Comics Using Deep Learning","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2016-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶應義塾大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/175084/files/IPSJ-EC2016021.pdf","label":"IPSJ-EC2016021.pdf"},"date":[{"dateType":"Available","dateValue":"2016-11-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2016021.pdf","filesize":[{"value":"410.4 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"cf4647ec-09a7-46d8-b378-0da74facd68a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"岩崎, 萌子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"廣井, 裕一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 勇太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"杉浦, 裕太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"杉本, 麻樹"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"マンガの画風は作者によって様々である.画風の違いに対して頑健に,マンガにおける人物の表情識別ができれば,マンガの内容の解析や描画作業支援のアプリケーションへの有用性等が期待される. 本研究では,画風の違いに対して頑健な,マンガにおける人物の表情識別においてディープラーニングを用いたアプローチを提案する.また,識別精度の評価実験を行い,提案手法では従来手法よりも高精度に識別が可能であることを示した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"109","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2016論文集"}],"bibliographicPageStart":"106","bibliographicIssueDates":{"bibliographicIssueDate":"2016-11-05","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2016"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:45:08.019501+00:00","id":175084,"links":{}}