{"created":"2025-01-19T00:45:07.698593+00:00","updated":"2025-01-20T06:19:26.496409+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00175078","sets":["6164:6165:7308:8925"]},"path":["8925"],"owner":"11","recid":"175078","title":["閉所空間調整システムを用いたVR体感型ゲームにおける閉所空間の認知特性評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-11-05"},"_buckets":{"deposit":"3e1500d0-0bc6-4fcc-b4de-24455890318e"},"_deposit":{"id":"175078","pid":{"type":"depid","value":"175078","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"閉所空間調整システムを用いたVR体感型ゲームにおける閉所空間の認知特性評価","author_link":["364092","364093","364096","364095","364097","364094"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"閉所空間調整システムを用いたVR体感型ゲームにおける閉所空間の認知特性評価"},{"subitem_title":"Cognitive assessment of confined space on VR experience type game using confined space adjustment","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2016-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北星学園大学"},{"subitem_text_value":"イングレッサ"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/175078/files/IPSJ-EC2016015.pdf","label":"IPSJ-EC2016015.pdf"},"date":[{"dateType":"Available","dateValue":"2016-11-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2016015.pdf","filesize":[{"value":"491.4 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9daf05e4-94a0-4a3d-a4b9-94b02a95ad21","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"柴山, 大輝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"阿部, 大河"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"野口, 周"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"西, 将輝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宇和, 伸明"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"林, 秀彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"VR体感型ゲームでは、コンテンツによって閉所空間が提示される場面があるが、それによる知覚認知特性や生体反応の解明は十分ではない。本稿では、視聴覚と触覚の相互作用が閉所の知覚認知に与える影響の一端を調査するために開発しているVRによる閉所空間調整システムについて述べる。閉所空間調整システムの活用から、VR体験によるパニックの回避、閉所による恐怖心の軽減、MRI等の医療検査機器の利用快適性向上への応用について言及する。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"73","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2016論文集"}],"bibliographicPageStart":"68","bibliographicIssueDates":{"bibliographicIssueDate":"2016-11-05","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2016"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":175078,"links":{}}