{"updated":"2025-01-20T06:19:19.196706+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00175074","sets":["6164:6165:7308:8925"]},"path":["8925"],"owner":"11","recid":"175074","title":["A.I.See: 多重化不可視映像技術を用いたボードゲームプレイ上達支援ツール"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-11-05"},"_buckets":{"deposit":"ebdb7c0f-0ae0-495c-bbec-937d4df3b270"},"_deposit":{"id":"175074","pid":{"type":"depid","value":"175074","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"A.I.See: 多重化不可視映像技術を用いたボードゲームプレイ上達支援ツール","author_link":["364086","364085"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"A.I.See: 多重化不可視映像技術を用いたボードゲームプレイ上達支援ツール"},{"subitem_title":"A.I.See: Supporting tool for improvement of board game using multiplex hidden imagery","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2016-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"神奈川工科大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/175074/files/IPSJ-EC2016011.pdf","label":"IPSJ-EC2016011.pdf"},"date":[{"dateType":"Available","dateValue":"2016-11-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2016011.pdf","filesize":[{"value":"2.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"29f2213d-718a-4d70-9b38-4293d3c3e48c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"古田, 真緒"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"白井, 暁彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"体験者とAIがペアを組んでロボットを操作して将棋をプレイするツール「A.I.See」を提案する。体験者は専用の眼鏡をかけることでAIからヒントを貰い、将棋を楽しむと共に、強くなった感覚を得る事ができる。観戦者は、体験者同士が繰り広げるゲームやロボットの動きを見て楽しむ。表向きは人とAIが一緒に遊び、人を成長させる体験であるが、本ツールの真の目的はシンギュラリティを迎えた人類とAIの関係を体験可能にすることである。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"54","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2016論文集"}],"bibliographicPageStart":"52","bibliographicIssueDates":{"bibliographicIssueDate":"2016-11-05","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2016"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:45:07.482709+00:00","id":175074,"links":{}}