{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00175072","sets":["6164:6165:7308:8925"]},"path":["8925"],"owner":"11","recid":"175072","title":["RTSゲームのプレイログ分析によるプレイヤー養成システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-11-05"},"_buckets":{"deposit":"1f615260-9624-4919-9e80-d9f65ddfdd7c"},"_deposit":{"id":"175072","pid":{"type":"depid","value":"175072","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"RTSゲームのプレイログ分析によるプレイヤー養成システム","author_link":["364081","364082"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"RTSゲームのプレイログ分析によるプレイヤー養成システム"},{"subitem_title":"Player training system for real time strategy game using play log analysis","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2016-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"神奈川工科大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/175072/files/IPSJ-EC2016009.pdf","label":"IPSJ-EC2016009.pdf"},"date":[{"dateType":"Available","dateValue":"2016-11-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2016009.pdf","filesize":[{"value":"8.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"66d52812-181b-4f01-8557-78a86a20b5e6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"榊原, 諒"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"白井, 暁彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究ではe-sports等の舞台で活躍する競技プレイヤーを増加させるため,ゲームの技術向上を支援するシステムを開発する. 本報告では実験用小規模RTSを開発し,プレイログの取得と再現,分析を行える環境を開発し,一般公開実験においてデータを取得した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"45","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2016論文集"}],"bibliographicPageStart":"42","bibliographicIssueDates":{"bibliographicIssueDate":"2016-11-05","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2016"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:45:07.374809+00:00","updated":"2025-01-20T06:19:16.291543+00:00","id":175072}