{"created":"2025-01-19T00:45:06.943880+00:00","updated":"2025-01-20T06:19:05.431921+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00175064","sets":["6164:6165:7308:8925"]},"path":["8925"],"owner":"11","recid":"175064","title":["タブレットと書道筆を用いた仮想的書道パフォーマンス体験システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-11-05"},"_buckets":{"deposit":"4df1b983-ea67-4c70-b424-cf0cb126a251"},"_deposit":{"id":"175064","pid":{"type":"depid","value":"175064","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"タブレットと書道筆を用いた仮想的書道パフォーマンス体験システム","author_link":["364053","364055","364054"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"タブレットと書道筆を用いた仮想的書道パフォーマンス体験システム"},{"subitem_title":"Virtual performance calligraphy experience system using tablets and writing brush","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2016-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"八戸工業高等専門学校"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/175064/files/IPSJ-EC2016001.pdf","label":"IPSJ-EC2016001.pdf"},"date":[{"dateType":"Available","dateValue":"2016-11-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2016001.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"fd36ba60-1b42-4668-90e1-6bbbbf787c2a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"天間, 遼太郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 健"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"細川, 靖"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"書の新たな表現として,音楽に合わせ,複数人で踊りながら,大きな半紙に筆を使って文字を書く,書道パフォーマンスがある.近年広く認知され,注目されているが,広い場所や大量のインクが必要なために,新規に取り組むには敷居が高い.そこで,複数人で協調して文字を書くことに重点を置き,複数のタブレットや筆型デバイスを用いて,これを手軽に仮想体験できるシステムを提案・試作する.評価実験の結果,未経験者向け体験システムとしてだけでなく,経験者向けの練習システムとしても有効であるとの示唆を得た.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2016論文集"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2016-11-05","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2016"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":175064,"links":{}}