{"id":174911,"updated":"2025-01-20T06:24:26.973268+00:00","links":{},"created":"2025-01-19T00:44:59.190069+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00174911","sets":["1:8403:8414"]},"path":["8414"],"owner":"13","recid":"174911","title":["ゲーム産業の最前線 〜企画,デザインからビジネスモデルまで〜:5.ゲーム・プラットフォームの進化"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-10-15"},"_buckets":{"deposit":"ddd466c1-a281-4cfd-a90c-eb1298d8d9d6"},"_deposit":{"id":"174911","pid":{"type":"depid","value":"174911","revision_id":0},"owners":[13],"status":"published","created_by":13},"item_title":"ゲーム産業の最前線 〜企画,デザインからビジネスモデルまで〜:5.ゲーム・プラットフォームの進化","author_link":["363360","363359"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム産業の最前線 〜企画,デザインからビジネスモデルまで〜:5.ゲーム・プラットフォームの進化"},{"subitem_title":"The Latest Trends in the Video Game Industry : from Multiple Points of View:5. History of Game Platform","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"特集","subitem_subject_scheme":"Other"}]},"item_type_id":"1","publish_date":"2016-10-15","item_1_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"(株)ソニー・インタラクティブエンタテインメント"}]},"item_1_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Sony Interactive Entertainment, Inc.","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/174911/files/IPSJ-MGN571110.pdf","label":"IPSJ-MGN571110.pdf"},"date":[{"dateType":"Available","dateValue":"2018-10-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN571110.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9c1f43c5-5a3f-4785-b8fb-33f1775b9c8a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_1_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"橋本, 智志"}],"nameIdentifiers":[{}]}]},"item_1_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"HASHIMOTO, Satoshi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_1_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_1_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"家庭用ゲーム産業は1970年代の誕生以来,質的にも量的にも劇的な進化を遂げてきた.本稿では各プラットフォームに見られた特徴を世代毎に俯瞰することで40数年という短い期間に観測された激しい変遷を追い,プラットフォームビジネスの態様を知ることを目的とする.","subitem_description_type":"Other"}]},"item_1_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1116","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"1111","bibliographicIssueDates":{"bibliographicIssueDate":"2016-10-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"57"}]},"relation_version_is_last":true,"weko_creator_id":"13"}}