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  1. 論文誌(トランザクション)
  2. プログラミング(PRO)
  3. Vol.9
  4. No.4

Declaring Constraints on Object-oriented Collections

https://ipsj.ixsq.nii.ac.jp/records/174597
https://ipsj.ixsq.nii.ac.jp/records/174597
50bfbfa1-9a50-4019-b134-c6d3737d0765
名前 / ファイル ライセンス アクション
IPSJ-TPRO0904003.pdf IPSJ-TPRO0904003.pdf (1.0 MB)
Copyright (c) 2016 by the Information Processing Society of Japan
オープンアクセス
Item type Trans(1)
公開日 2016-09-12
タイトル
タイトル Declaring Constraints on Object-oriented Collections
タイトル
言語 en
タイトル Declaring Constraints on Object-oriented Collections
言語
言語 eng
キーワード
主題Scheme Other
主題 [通常論文] object constraint programming, constraint imperative programming, constraint solving, babelsberg
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
Hasso Plattner Institute, University of Potsdam
著者所属
Hasso Plattner Institute, University of Potsdam
著者所属
Hasso Plattner Institute, University of Potsdam
著者所属
University of Washington
著者所属
Department of Mathematical and Computing Science, Tokyo Institute of Technology
著者所属(英)
en
Hasso Plattner Institute, University of Potsdam
著者所属(英)
en
Hasso Plattner Institute, University of Potsdam
著者所属(英)
en
Hasso Plattner Institute, University of Potsdam
著者所属(英)
en
University of Washington
著者所属(英)
en
Department of Mathematical and Computing Science, Tokyo Institute of Technology
著者名 Tim, Felgentreff

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Tim, Felgentreff

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Robert, Hirschfeld

× Robert, Hirschfeld

Robert, Hirschfeld

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Maria, Graber

× Maria, Graber

Maria, Graber

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Alan, Borning

× Alan, Borning

Alan, Borning

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Hidehiko, Masuhara

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Hidehiko, Masuhara

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著者名(英) Tim, Felgentreff

× Tim, Felgentreff

en Tim, Felgentreff

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Robert, Hirschfeld

× Robert, Hirschfeld

en Robert, Hirschfeld

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Maria, Graber

× Maria, Graber

en Maria, Graber

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Alan, Borning

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en Alan, Borning

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Hidehiko, Masuhara

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en Hidehiko, Masuhara

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論文抄録
内容記述タイプ Other
内容記述 Logic puzzles such as Sudoku are described by a set of properties that a valid solution must have. Constraints are a useful technique to describe and solve for such properties. However, constraints are less suited to express imperative interactions in a user interface for logic puzzles, a domain that is more readily expressed in the object-oriented paradigm. Object constraint programming provides a design to integrate constraints with dynamic, object-oriented programming languages. It allows developers to encode multi-way constraints over objects using existing, object-oriented abstractions. These constraints are automatically maintained at run-time. In this paper we present an application of this design to logic puzzles in the Squeak/Smalltalk programming environment, as well as an extension of the design and the formal semantics of Babelsberg to allow declaring constraints using the imperative collection API provided in Squeak. We argue that our implementation facilitates creating applications that use imperative construction of user interfaces and mutable program state as well as constraint satisfaction techniques for different parts of the system. The main advantage of our approach is that it moves the burden to maintain constraints from the developer to the runtime environment, while keeping the development experience close to the purely object-oriented approach.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.24(2016) No.6(online)
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 Logic puzzles such as Sudoku are described by a set of properties that a valid solution must have. Constraints are a useful technique to describe and solve for such properties. However, constraints are less suited to express imperative interactions in a user interface for logic puzzles, a domain that is more readily expressed in the object-oriented paradigm. Object constraint programming provides a design to integrate constraints with dynamic, object-oriented programming languages. It allows developers to encode multi-way constraints over objects using existing, object-oriented abstractions. These constraints are automatically maintained at run-time. In this paper we present an application of this design to logic puzzles in the Squeak/Smalltalk programming environment, as well as an extension of the design and the formal semantics of Babelsberg to allow declaring constraints using the imperative collection API provided in Squeak. We argue that our implementation facilitates creating applications that use imperative construction of user interfaces and mutable program state as well as constraint satisfaction techniques for different parts of the system. The main advantage of our approach is that it moves the burden to maintain constraints from the developer to the runtime environment, while keeping the development experience close to the purely object-oriented approach.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.24(2016) No.6(online)
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA11464814
書誌情報 情報処理学会論文誌プログラミング(PRO)

巻 9, 号 4, 発行日 2016-09-12
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7802
出版者
言語 ja
出版者 情報処理学会
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