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nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8833","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,ルールや攻略法を与えず自動的にルールを構築し,上達することができる成長型ゲーム AI の開発を行う.専用の学習エミュレータが存在しないゲームを学習させることは困難である.そこで,プレイ画面情報のみでゲームを学習することができるシステムを開発する.画面情報より得られたスコアのみを学習に用い,遺伝的アルゴリズムを適用して Flash ゲーム “QWOP” 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