{"id":174180,"updated":"2025-01-20T06:59:47.579558+00:00","links":{},"created":"2025-01-19T00:44:24.482632+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00174180","sets":["1:8403:8412"]},"path":["8412"],"owner":"13","recid":"174180","title":["あなたの知らないプログラミングの世界 〜プログラミングがこんなに面白いって知っていましたか?〜:ゲームを通してプログラミングの基礎を学ぼう(前編)-Racketで学ぶプログラミング-"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-08-15"},"_buckets":{"deposit":"b9909f3f-44b6-46c7-9987-67fb4efda9a7"},"_deposit":{"id":"174180","pid":{"type":"depid","value":"174180","revision_id":0},"owners":[13],"status":"published","created_by":13},"item_title":"あなたの知らないプログラミングの世界 〜プログラミングがこんなに面白いって知っていましたか?〜:ゲームを通してプログラミングの基礎を学ぼう(前編)-Racketで学ぶプログラミング-","author_link":["356448","356449"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"あなたの知らないプログラミングの世界 〜プログラミングがこんなに面白いって知っていましたか?〜:ゲームを通してプログラミングの基礎を学ぼう(前編)-Racketで学ぶプログラミング-"},{"subitem_title":"Welcome to the Programming World:Learn to Program with Racket's Game Programming","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"連載","subitem_subject_scheme":"Other"}]},"item_type_id":"1","publish_date":"2016-08-15","item_1_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"国立情報学研究所"}]},"item_1_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Institute of Informatics","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/174180/files/IPSJ-MGN570908.pdf","label":"IPSJ-MGN570908.pdf"},"date":[{"dateType":"Available","dateValue":"2018-08-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN570908.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6490d1b4-736a-486c-b17b-6b356e445992","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_1_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"対馬, かなえ"}],"nameIdentifiers":[{}]}]},"item_1_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"TSUSHIMA, Kanae","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_1_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_1_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿は,プログラミング初心者を対象としたプログラミング入門である.Racketという言語を用いて,未完成のゲームを完成させながら,プログラミングの基礎となるいくつかの要素を学んでいく.前編では,まずRacketのプログラミングの始め方を解説し,プログラムを少し変更して実行結果が変わる体験をしたのち,ゲームの世界を成り立たせている構造体について学ぶ.","subitem_description_type":"Other"}]},"item_1_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"854","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"849","bibliographicIssueDates":{"bibliographicIssueDate":"2016-08-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"57"}]},"relation_version_is_last":true,"weko_creator_id":"13"}}