{"updated":"2025-01-20T06:59:41.044371+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00174175","sets":["1:8403:8412"]},"path":["8412"],"owner":"13","recid":"174175","title":["ポケモンGOの衝撃と可能性"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-08-15"},"_buckets":{"deposit":"58591ecc-0c89-4f72-a2bc-eb3e631483cd"},"_deposit":{"id":"174175","pid":{"type":"depid","value":"174175","revision_id":0},"owners":[13],"status":"published","created_by":13},"item_title":"ポケモンGOの衝撃と可能性","author_link":["356439","356438"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ポケモンGOの衝撃と可能性"},{"subitem_title":"Impact and Potential of Pokémon GO","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"特別解説","subitem_subject_scheme":"Other"}]},"item_type_id":"1","publish_date":"2016-08-15","item_1_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"神戸大学"}]},"item_1_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kobe Univ.","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/174175/files/IPSJ-MGN570903.pdf","label":"IPSJ-MGN570901.pdf"},"date":[{"dateType":"Available","dateValue":"2018-08-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN570903.pdf","filesize":[{"value":"597.8 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"13"}],"accessrole":"open_date","version_id":"5e767a0a-090a-45cf-b285-5cab09133b21","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_1_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"塚本, 昌彦"}],"nameIdentifiers":[{}]}]},"item_1_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"TSUKAMOTO, Masahiko","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_1_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_1_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"2016年7月に米国等で位置情報を扱うスマホゲーム「ポケモンGO」が公開された.公開から数日で膨大な数のダウンロードがあり,数多くのユーザがアウトドアでゲームをするという異様な風景が見られたと同時に,数多くの社会問題が発生し,メディア等で大きな騒ぎとなった.本稿ではこれらの状況について簡単な分析を行うと同時に,位置情報ゲームとしてのポケモンGOの特徴について述べる.さらに,今後のウェアラブルビジネスをはじめとするさまざまな業界への影響や展開の可能性について予想する.","subitem_description_type":"Other"}]},"item_1_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"825","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"824","bibliographicIssueDates":{"bibliographicIssueDate":"2016-08-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"57"}]},"relation_version_is_last":true,"weko_creator_id":"13"},"created":"2025-01-19T00:44:24.213276+00:00","id":174175,"links":{}}