{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00171798","sets":["1164:4402:8598:8868"]},"path":["8868"],"owner":"11","recid":"171798","title":["戦略記述言語を用いた3者人狼ゲームの解析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-07-29"},"_buckets":{"deposit":"4cd68178-690a-4488-b087-af60e6ecf291"},"_deposit":{"id":"171798","pid":{"type":"depid","value":"171798","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"戦略記述言語を用いた3者人狼ゲームの解析","author_link":["348495","348496"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"戦略記述言語を用いた3者人狼ゲームの解析"}]},"item_type_id":"4","publish_date":"2016-07-29","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"筑波大学"},{"subitem_text_value":"国立情報学研究所"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/171798/files/IPSJ-ICS16184006.pdf","label":"IPSJ-ICS16184006.pdf"},"date":[{"dateType":"Available","dateValue":"2018-07-29"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-ICS16184006.pdf","filesize":[{"value":"712.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"25"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"512e11bb-db5a-4946-9250-3e206f4bbf93","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大澤, 博隆"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 健"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11135936","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-885X","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,不完全情報ゲームであり,正体隠匿型ゲームに分類されるコミュニケーションゲーム人狼を用い,人狼ゲームの最小系である 3 人人狼を考え,どのような戦略がありうるか検討した.検討のため,各プレイヤーの発言を可能世界の合成として記述するとともに,各プレイヤーのルールを記述するための言語を開発し,総当りで戦略の検討を行った.検討の結果,直感に反し,占い師が積極的に嘘をついた場合でも,村が勝利する場合のあることが判明した.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告知能システム(ICS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2016-07-29","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2016-ICS-184"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":171798,"updated":"2025-01-20T08:02:16.080256+00:00","links":{},"created":"2025-01-19T00:42:15.118332+00:00"}