{"links":{},"id":171774,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00171774","sets":["1164:5336:8617:8867"]},"path":["8867"],"owner":"11","recid":"171774","title":["Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-07-29"},"_buckets":{"deposit":"002973f0-e6fb-4539-953c-a3c0a9248b5f"},"_deposit":{"id":"171774","pid":{"type":"depid","value":"171774","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI","author_link":["348343","348345","348344","348346"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI"},{"subitem_title":"Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームの分析","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2016-07-29","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"Japan Advanced Instituite of Science and Technology"},{"subitem_text_value":"Japan Advanced Instituite of Science and Technology"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Japan Advanced Instituite of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Japan Advanced Instituite of Science and Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/171774/files/IPSJ-EC16041006.pdf","label":"IPSJ-EC16041006.pdf"},"date":[{"dateType":"Available","dateValue":"2018-07-29"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC16041006.pdf","filesize":[{"value":"706.4 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"67596a3d-a61f-43d1-9101-467dddaba574","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Chetprayoon, Panumate"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hiroyuki, Iida"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Chetprayoon, Panumate","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hiroyuki, Iida","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as a benchmark and game refinement theory is employed for the assessment. Pokemon has many entertaining factors to be considered like other video games. Interestingly, there are some factors which are still remained after the first episode of Pokemon was released in 1996. Among them, the number of Pokemon that one trainer can carry (n = 6) has never been changed. It is assumed that the setting may be optimal, which has been realized by players as well as composers. In this paper, Pokemon battle game is simulated by simplifying many factors and different types of computer players (AIs) are developed for the experiments. The experimental results show that the setting (n = 6) is the best in the sense that the setting covers most players of various levels and that Pokemon is mostly played by children. Moreover, there are other reasonable settings for some specific levels. For example, n = 5 and n = 7 may be a comfortable setting for experts and beginners, respectively.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as a benchmark and game refinement theory is employed for the assessment. Pokemon has many entertaining factors to be considered like other video games. Interestingly, there are some factors which are still remained after the first episode of Pokemon was released in 1996. Among them, the number of Pokemon that one trainer can carry (n = 6) has never been changed. It is assumed that the setting may be optimal, which has been realized by players as well as composers. In this paper, Pokemon battle game is simulated by simplifying many factors and different types of computer players (AIs) are developed for the experiments. The experimental results show that the setting (n = 6) is the best in the sense that the setting covers most players of various levels and that Pokemon is mostly played by children. Moreover, there are other reasonable settings for some specific levels. For example, n = 5 and n = 7 may be a comfortable setting for experts and beginners, respectively.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2016-07-29","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2016-EC-41"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:42:13.811124+00:00","updated":"2025-01-20T08:02:27.486982+00:00"}