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  1. 研究報告
  2. エンタテインメントコンピューティング(EC)
  3. 2016
  4. 2016-EC-41

Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI

https://ipsj.ixsq.nii.ac.jp/records/171774
https://ipsj.ixsq.nii.ac.jp/records/171774
5bbb11da-382b-434d-adf8-6d0e5ac5df68
名前 / ファイル ライセンス アクション
IPSJ-EC16041006.pdf IPSJ-EC16041006.pdf (706.4 kB)
Copyright (c) 2016 by the Information Processing Society of Japan
オープンアクセス
Item type SIG Technical Reports(1)
公開日 2016-07-29
タイトル
タイトル Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI
タイトル
言語 en
タイトル Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI
言語
言語 eng
キーワード
主題Scheme Other
主題 ゲームの分析
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Japan Advanced Instituite of Science and Technology
著者所属
Japan Advanced Instituite of Science and Technology
著者所属(英)
en
Japan Advanced Instituite of Science and Technology
著者所属(英)
en
Japan Advanced Instituite of Science and Technology
著者名 Chetprayoon, Panumate

× Chetprayoon, Panumate

Chetprayoon, Panumate

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Hiroyuki, Iida

× Hiroyuki, Iida

Hiroyuki, Iida

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著者名(英) Chetprayoon, Panumate

× Chetprayoon, Panumate

en Chetprayoon, Panumate

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Hiroyuki, Iida

× Hiroyuki, Iida

en Hiroyuki, Iida

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論文抄録
内容記述タイプ Other
内容記述 This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as a benchmark and game refinement theory is employed for the assessment. Pokemon has many entertaining factors to be considered like other video games. Interestingly, there are some factors which are still remained after the first episode of Pokemon was released in 1996. Among them, the number of Pokemon that one trainer can carry (n = 6) has never been changed. It is assumed that the setting may be optimal, which has been realized by players as well as composers. In this paper, Pokemon battle game is simulated by simplifying many factors and different types of computer players (AIs) are developed for the experiments. The experimental results show that the setting (n = 6) is the best in the sense that the setting covers most players of various levels and that Pokemon is mostly played by children. Moreover, there are other reasonable settings for some specific levels. For example, n = 5 and n = 7 may be a comfortable setting for experts and beginners, respectively.
論文抄録(英)
内容記述タイプ Other
内容記述 This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as a benchmark and game refinement theory is employed for the assessment. Pokemon has many entertaining factors to be considered like other video games. Interestingly, there are some factors which are still remained after the first episode of Pokemon was released in 1996. Among them, the number of Pokemon that one trainer can carry (n = 6) has never been changed. It is assumed that the setting may be optimal, which has been realized by players as well as composers. In this paper, Pokemon battle game is simulated by simplifying many factors and different types of computer players (AIs) are developed for the experiments. The experimental results show that the setting (n = 6) is the best in the sense that the setting covers most players of various levels and that Pokemon is mostly played by children. Moreover, there are other reasonable settings for some specific levels. For example, n = 5 and n = 7 may be a comfortable setting for experts and beginners, respectively.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA12049625
書誌情報 研究報告エンタテインメントコンピューティング(EC)

巻 2016-EC-41, 号 6, p. 1-7, 発行日 2016-07-29
ISSN
収録物識別子タイプ ISSN
収録物識別子 2188-8914
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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