{"created":"2025-01-19T00:42:13.757778+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00171773","sets":["1164:5336:8617:8867"]},"path":["8867"],"owner":"11","recid":"171773","title":["コンピュータ大貧民における場の流しやすさと席順の関係調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-07-29"},"_buckets":{"deposit":"bccda569-5745-44bc-b6fc-81c0740a5410"},"_deposit":{"id":"171773","pid":{"type":"depid","value":"171773","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"コンピュータ大貧民における場の流しやすさと席順の関係調査","author_link":["348341","348340","348342"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータ大貧民における場の流しやすさと席順の関係調査"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームの分析","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2016-07-29","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岡山県立大学"},{"subitem_text_value":"岡山県立大学"},{"subitem_text_value":"岡山県立大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/171773/files/IPSJ-EC16041005.pdf","label":"IPSJ-EC16041005.pdf"},"date":[{"dateType":"Available","dateValue":"2018-07-29"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC16041005.pdf","filesize":[{"value":"674.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f969a3ed-0d2d-416a-bae1-7fe1cf63be59","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大田, 観"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"但馬, 康宏"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"菊井, 玄一郎"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"完全情報ゲームである囲碁や将棋にはゲーム木探索という戦略が確立している.しかし,大貧民のような不完全情報ゲームには完全情報ゲームのような確立している戦略は見つかっていない.現在コンピュータ大貧民におけるヒューリスティック戦略の研究では,ペア温存戦略などが研究されているが,プレイヤごとの場の流しやすさと席順を考慮したヒューリスティック戦略の研究はまだ行われていない.しかし,プレイヤごとの場の流しやすさと席順はコンピュータ大貧民において重要であると著者は考える.そこで本研究では,コンピュータ大貧民において,プレイヤごとの場の流しやすさと席順の関係について調査を行うことを目的とする.調査の結果,特に手番の前に場を流しやすいプレイヤ,手番の後に場を流しにくいプレイヤが並んでいるときと,手番の前に場を流しにくいプレイヤ,手番の後に場を流しやすいプレイヤが並んでいるときでは,スコアに最大で約 12%の差がでた.また,これらの結果から,プレイヤの席順を考慮して場を流す戦略を考察し,その戦略が有効であるか調査を行った.その結果,積極的に場の流しに行く戦略と席順は関係ないことがわかった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2016-07-29","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2016-EC-41"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":171773,"updated":"2025-01-20T08:02:25.440482+00:00","links":{}}