{"updated":"2025-01-20T10:33:06.964156+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00165170","sets":["6504:8291:8763"]},"path":["8763"],"owner":"6748","recid":"165170","title":["ロールプレイングゲームのシーンを基としシナリオ作成を支援する「RPGプロットメイカー」の開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-03-17"},"_buckets":{"deposit":"ca75d8d7-aa5d-48b2-8cbf-eae34d2cf2d5"},"_deposit":{"id":"165170","pid":{"type":"depid","value":"165170","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"ロールプレイングゲームのシーンを基としシナリオ作成を支援する「RPGプロットメイカー」の開発","author_link":["326447","326446","326445"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ロールプレイングゲームのシーンを基としシナリオ作成を支援する「RPGプロットメイカー」の開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2015-03-17","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"和歌山大"},{"subitem_text_value":"和歌山大"},{"subitem_text_value":"和歌山大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/165170/files/IPSJ-Z77-3ZD-01.pdf","label":"IPSJ-Z77-3ZD-01.pdf"},"date":[{"dateType":"Available","dateValue":"2016-06-20"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z77-3ZD-01.pdf","filesize":[{"value":"317.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f2caf46d-6027-4315-b2f2-8d8e1284127a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小林, 右京"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 淳子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宗森, 純"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"現在,個人やグループにおいて数多くのRPGが制作されている.個人やグループといった少人数でのRPG制作におけるシナリオライターの役割とは,シナリオを制作するだけにとどまらず,それ以外にもシステムの制作など数多くの作業にたずさわらなければならない場合がある.その中で,シナリオの制作は非常に負担となる作業である.そこで,本研究ではシナリオ作成者の負担を軽減するため,ストーリーの印象を入力することで,その印象に沿ったRPGのプロットを自動生成し,また,シナリオ作成の支援を行うシステム「RPGプロットメイカー」の開発を行う.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"764","bibliographic_titles":[{"bibliographic_title":"第77回全国大会講演論文集"}],"bibliographicPageStart":"763","bibliographicIssueDates":{"bibliographicIssueDate":"2015-03-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2015"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:36:54.717584+00:00","id":165170,"links":{}}