{"updated":"2025-01-20T10:32:01.271358+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00165128","sets":["6504:8291:8763"]},"path":["8763"],"owner":"6748","recid":"165128","title":["協調学習を用いた日本の文化発見システムの構築〜妖怪を追いかけて〜"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-03-17"},"_buckets":{"deposit":"ed30e5af-3d17-42d4-8716-44315bf64533"},"_deposit":{"id":"165128","pid":{"type":"depid","value":"165128","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"協調学習を用いた日本の文化発見システムの構築〜妖怪を追いかけて〜","author_link":["326306","326307"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"協調学習を用いた日本の文化発見システムの構築〜妖怪を追いかけて〜"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2015-03-17","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"筑波大"},{"subitem_text_value":"筑波大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/165128/files/IPSJ-Z77-4ZC-04.pdf","label":"IPSJ-Z77-4ZC-04.pdf"},"date":[{"dateType":"Available","dateValue":"2016-06-20"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z77-4ZC-04.pdf","filesize":[{"value":"532.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0a64cdc5-5e5c-4079-88cf-e4fcf23e022d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"堀野, あゆみ"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"時井, 真紀"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年高まる国際社会で活躍できる人材の需要を補うために、異文化の理解、しいては自国の文化理解が必要不可欠である。妖怪をモチーフにすることで、学校教育で学んだ知識を横断的に使いながら、抽象的な日本の文化という存在を学ぶことができるのではないかと考えた。また、複数人で情報、意見、視点を共有すること、実際に手を動かし会話することで、学ぶ楽しみを促進することを目指した。そこで、拡張現実感(Augmented Reality: AR)技術を用いた複数人で学ぶシステムを構築した。このシステムでは、日本各地の妖怪を通して、多角的に日本の文化を学び、興味関心を促進させる。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"680","bibliographic_titles":[{"bibliographic_title":"第77回全国大会講演論文集"}],"bibliographicPageStart":"679","bibliographicIssueDates":{"bibliographicIssueDate":"2015-03-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2015"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:36:52.388538+00:00","id":165128,"links":{}}