{"links":{},"id":165058,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00165058","sets":["6504:8291:8763"]},"path":["8763"],"owner":"6748","recid":"165058","title":["モバイル端末とゲーミフィケーションを用いた就職活動支援システムの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-03-17"},"_buckets":{"deposit":"6d246de4-e3d8-424e-9292-5e653177a38f"},"_deposit":{"id":"165058","pid":{"type":"depid","value":"165058","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"モバイル端末とゲーミフィケーションを用いた就職活動支援システムの開発","author_link":["326071","326072","326073","326070"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"モバイル端末とゲーミフィケーションを用いた就職活動支援システムの開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2015-03-17","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"兵庫県大"},{"subitem_text_value":"兵庫県大"},{"subitem_text_value":"兵庫県大"},{"subitem_text_value":"兵庫県大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/165058/files/IPSJ-Z77-1H-02.pdf","label":"IPSJ-Z77-1H-02.pdf"},"date":[{"dateType":"Available","dateValue":"2016-06-20"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z77-1H-02.pdf","filesize":[{"value":"307.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"7ffc344f-0c5d-41f1-a191-fc248f048be3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中桐, 斉之"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"稲田, 淑花"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"内平, 隆之"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"米山, 寛二"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"就職活動の事前学習においては,大学等においては講義形式で行われることが多い.これには,継続的な学習等の点等で問題があり,学生は十分な就活知識を持たずに実際の就活に入り,その結果失敗する場合が多い.そこで,本研究では,予備知識なく就活を行う学生を減らし,大学が提供する就職指導と連携する就活支援システムを構築した.学生に効果的・継続的に就職活動事前知識を得てもらうため,学生がアクセスしやすい携帯端末を活用し,システムには,ゲーミフィケーションを用い,ユーザを活性化させ,就活事前知識をゲーム感覚で学べるシステムとした。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"540","bibliographic_titles":[{"bibliographic_title":"第77回全国大会講演論文集"}],"bibliographicPageStart":"539","bibliographicIssueDates":{"bibliographicIssueDate":"2015-03-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2015"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:36:48.490281+00:00","updated":"2025-01-20T10:35:36.596883+00:00"}