{"updated":"2025-01-20T10:41:55.171375+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00164876","sets":["6504:8291:8762"]},"path":["8762"],"owner":"6748","recid":"164876","title":["オンラインゲームのコミュニケーション手段である心拍伝達システムの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-03-17"},"_buckets":{"deposit":"5697f686-259d-4714-88a7-66c0c21e3585"},"_deposit":{"id":"164876","pid":{"type":"depid","value":"164876","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"オンラインゲームのコミュニケーション手段である心拍伝達システムの開発","author_link":["325513","325515","325514"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"オンラインゲームのコミュニケーション手段である心拍伝達システムの開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2015-03-17","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"和歌山大"},{"subitem_text_value":"和歌山大"},{"subitem_text_value":"和歌山大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/164876/files/IPSJ-Z77-2Z-03.pdf","label":"IPSJ-Z77-2Z-03.pdf"},"date":[{"dateType":"Available","dateValue":"2016-06-20"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z77-2Z-03.pdf","filesize":[{"value":"354.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"10d8c2ff-51c6-4f81-94be-9716473b0df4","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"新原, 弘明"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 淳子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宗森, 純"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"オンラインゲームにおいて「文字,音声,画像」がコミュニケーションの手段として相手に伝達されている.プレイヤーは相手に関する情報がないと対戦相手が存在しているにも関わらず,コンピュータを相手にしているように感じる.一方,人間らしい情報を伝達するなど対戦相手がいるという実感が持てるほど,面白いという評価につながる.そこで,心拍を入力,振動モータを出力とした心拍伝達システムの開発を提案する.本研究の目的は,オンラインゲームのコミュニケーションの幅を広げ,面白さを向上させることである.また,本システムを使用した評価実験を行った.その結果,モータの振動が弱く,ゲームに集中すると振動を感じ取れないことが分かった.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"168","bibliographic_titles":[{"bibliographic_title":"第77回全国大会講演論文集"}],"bibliographicPageStart":"167","bibliographicIssueDates":{"bibliographicIssueDate":"2015-03-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2015"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:36:38.650968+00:00","id":164876,"links":{}}