{"updated":"2025-01-20T10:41:07.514895+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00164846","sets":["6504:8291:8762"]},"path":["8762"],"owner":"6748","recid":"164846","title":["キャラクタ固有の動作を反映したモーションリターゲティング手法の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-03-17"},"_buckets":{"deposit":"f3116645-6d51-4d76-a581-e6838f12a867"},"_deposit":{"id":"164846","pid":{"type":"depid","value":"164846","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"キャラクタ固有の動作を反映したモーションリターゲティング手法の提案","author_link":["325429","325428","325430"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"キャラクタ固有の動作を反映したモーションリターゲティング手法の提案"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2015-03-17","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶大"},{"subitem_text_value":"慶大"},{"subitem_text_value":"慶大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/164846/files/IPSJ-Z77-4Y-01.pdf","label":"IPSJ-Z77-4Y-01.pdf"},"date":[{"dateType":"Available","dateValue":"2016-06-20"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z77-4Y-01.pdf","filesize":[{"value":"1.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"848c45c3-f757-4045-856e-b376f7947f83","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"高橋, 玲央"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"金子, 徳秀"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤代, 一成"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ユーザがインタラクティブかつ直感的に3次元キャラクタを操ることを目的にした既存のモーションリターゲティング手法には, 人と類似した骨格構造をもつキャラクタモデルに適用可能な手法と,人の骨格構造から大きく外れたキャラクタモデルに適用可能な手法がある. 既存手法では,単一のユーザモーションから両方の骨格構造のキャラクタに対するモーションを生成することは難しかった. 本手法は両手法を統合し,人と類似した骨格構造のキャラクタに対しては,より少ない学習モーション数で適用可能である一方,人と骨格構造が大きく異なるキャラクタに対しても,ユーザの入力モーションとキャラクタ固有のモーションの合成を可能にする.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"104","bibliographic_titles":[{"bibliographic_title":"第77回全国大会講演論文集"}],"bibliographicPageStart":"103","bibliographicIssueDates":{"bibliographicIssueDate":"2015-03-17","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2015"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T00:36:37.030694+00:00","id":164846,"links":{}}