{"updated":"2025-01-20T11:20:04.218171+00:00","links":{},"id":163427,"created":"2025-01-19T00:35:22.070470+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00163427","sets":["6504:8672:8737"]},"path":["8737"],"owner":"6748","recid":"163427","title":["ボーンモデルへの呼吸動作適用による生命感の表現"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-03-10"},"_buckets":{"deposit":"e8684e5d-4aa0-4014-bc39-beeedf61a887"},"_deposit":{"id":"163427","pid":{"type":"depid","value":"163427","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"ボーンモデルへの呼吸動作適用による生命感の表現","author_link":["320082","320081"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ボーンモデルへの呼吸動作適用による生命感の表現"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2016-03-10","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶大"},{"subitem_text_value":"慶大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/163427/files/IPSJ-Z78-7W-02.pdf","label":"IPSJ-Z78-7W-02.pdf"},"date":[{"dateType":"Available","dateValue":"2016-05-20"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z78-7W-02.pdf","filesize":[{"value":"152.1 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"545eb43c-25f3-48df-910f-509ff0d5554e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"清水, 貴大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤代, 一成"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"現在, CG技術の進歩により,現実の人間にひじょうに近い3Dアバタの作成が可能となっている.よりリアルな人間の表現を追求する際,生物と外界のインタラクションともいえる呼吸動作の再現は必要不可欠である.そこで本研究では,3Dアバタに呼吸動作を適用する.その最初の試みとして,肺と横隔膜の抽象的表現を追加し,呼吸をより意識したボーンモデルを提案する.そして歩行等の随意運動に不随意運動である呼吸を組み合わせたアニメーションを作成し,呼吸動作の適用による生命感の表現の向上を図る.さらに,運動中の呼吸数や呼吸の深さの変化に着目し,それらを変化させることにより,簡易な表現ながらアバタの疲労や感情の表現を試みる.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"106","bibliographic_titles":[{"bibliographic_title":"第78回全国大会講演論文集"}],"bibliographicPageStart":"105","bibliographicIssueDates":{"bibliographicIssueDate":"2016-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2016"}]},"relation_version_is_last":true,"weko_creator_id":"6748"}}