{"updated":"2025-01-20T13:07:23.648975+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00158060","sets":["1164:5336:8617:8618"]},"path":["8618"],"owner":"11","recid":"158060","title":["難易度の高い協力型ボードゲームによる縦割り組織思考の克服"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-03-09"},"_buckets":{"deposit":"97c79443-447b-4451-a5f9-e2c44347be9d"},"_deposit":{"id":"158060","pid":{"type":"depid","value":"158060","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"難易度の高い協力型ボードゲームによる縦割り組織思考の克服","author_link":["300923","300918","300921","300919","300927","300925","300922","300924","300926","300928","300929","300920"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"難易度の高い協力型ボードゲームによる縦割り組織思考の克服"},{"subitem_title":"Tackling the Sectionalism Mentality through Highly Challenging Cooperative Board Game \"TATEWARI\"","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2016-03-09","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都大学"},{"subitem_text_value":"京都大学/滋賀大学"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"大阪大学"},{"subitem_text_value":"大阪大学"},{"subitem_text_value":"京都大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyoto University","subitem_text_language":"en"},{"subitem_text_value":"Kyoto University / Shiga University","subitem_text_language":"en"},{"subitem_text_value":"The University of Tokyo","subitem_text_language":"en"},{"subitem_text_value":"Osaka University","subitem_text_language":"en"},{"subitem_text_value":"Osaka University","subitem_text_language":"en"},{"subitem_text_value":"Kyoto University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/158060/files/IPSJ-EC16039006.pdf","label":"IPSJ-EC16039006.pdf"},"date":[{"dateType":"Available","dateValue":"2018-03-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC16039006.pdf","filesize":[{"value":"552.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"def5e42e-430f-4e2f-8b77-228c1922e457","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"塩瀬, 隆之"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"加納, 圭"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"江間, 有沙"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"工藤, 充"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"吉澤, 剛"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"水町, 衣里"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takayuki, Shiose","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kei, Kano","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Arisa, Ema","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Mitsuru, Kudo","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Go, Yoshizawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Eri, Mizumachi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"協力型ボードゲームの舞台は 「制度疲労を起こした縦割り組織」.プレイヤーはその一員となり,次々と発生するハプニングを処理し,新人を鍛え,他部署の人間と情報やリソース共有しながら,全員で事業成立を目指す協力ゲームである.しかし,現実世界の協力の困難さを表す意味で,ボードゲームの中でも情報共有のチャンスはあえて希少に,協力型ボードゲームに不慣れな日本人には全員達成という終了条件そのものの難易度も高い.この困難を乗り越えた協力・対話スキルの獲得こそ,組織間の利害関係や専門家-非専門家の知識格差などの見えない壁の克服に寄与するとして,筆者らが社会対話技術研究の一環としてボードゲーム開発に取り組んだ過程について報告する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we developed a cooperative board game for training to overcome sectionalism mentality. The player of the game acts a member of an organization, it aims to accomplish a big project in cooperation with colleagues. In order to accomplish the project, the player is requested to train new employees, to avoid various types of happenings, and to share information and resources with colleagues of another sectors. We intentionally set highly challenging cooperation and difficulty of the end condition. We thought, from the part of researchers in science and technology communication, the end condition of the game should be easy to accomplish and cooperation should be more frequent in order to use this board game as a teaching tool of human resources development. On the other hand, professional game designers who advised in this project thought that end condition of the game should be difficult and cooperation should be also difficult and rarely happens in order to be interesting as the commercial board game. This dilemma leads us the hypothesis that paradoxically the difficulty of cooperation make us think of cooperation deeply.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2016-03-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2016-EC-39"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:31:50.828243+00:00","id":158060,"links":{}}