{"updated":"2025-01-20T14:43:56.519562+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00154042","sets":["1164:5064:8574:8575"]},"path":["8575"],"owner":"11","recid":"154042","title":["コード進行に基づくメロディ生成法の開発および心地よさと多様性に関する主観評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-02-22"},"_buckets":{"deposit":"3a905c0a-6275-489a-b4a4-2dad3248f86e"},"_deposit":{"id":"154042","pid":{"type":"depid","value":"154042","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"コード進行に基づくメロディ生成法の開発および心地よさと多様性に関する主観評価","author_link":["275831","275828","275829","275830"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コード進行に基づくメロディ生成法の開発および心地よさと多様性に関する主観評価"},{"subitem_title":"Development of melody generation method and subjective evaluation about comfort and variety","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"旋律生成","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2016-02-22","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"広島工業大学"},{"subitem_text_value":"広島工業大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hiroshima Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Hiroshima Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/154042/files/IPSJ-MUS16110014.pdf","label":"IPSJ-MUS16110014.pdf"},"date":[{"dateType":"Available","dateValue":"2018-02-22"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MUS16110014.pdf","filesize":[{"value":"1.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"21"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"cb126f40-e745-4680-8599-44fa30ceb047","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2016 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"松崎, 裕佑"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"梅村, 祥之"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yusuke, Matsuzaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yoshiyuki, Umemura","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10438388","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8752","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人間が作曲する場合,最初にコード進行を想定し,そのコード進行に基づいてメロディを生成するコード作曲法が用いられる.これをコンピュータアルゴリズムに置き換え,あらかじめコード進行を与え,その根音となる音高を骨格となる音符とし,骨格と骨格の間に非和声音などを用いて肉付けとなる音符を数個補い曲を生成するシステムを開発した.この手法で生成した曲を,心地よさとバラエティの豊富さの 2 つの面で楽曲コーパス中の実存曲と比較する主観評価実験を行った.その結果,バラエティについては,実存曲の方が富んでいるものの,心地よさについては,生成曲の方が心地よい曲が多いという結果を得た.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Some composers firstly get ideas of chord progressions and create melodies according to the chord progressions. We developed a computer algorithm to generate melodies based on the above method. We assign a pitch determined by a root of the given chord to a \"skeletal note\" at the beginning of each measure and interpolate some notes between skeletal notes mainly using nonharmonic tones. We experimented on 2 subjective evaluations about comparisons of comfort and variety between the generated pieces and existing pieces in a music corpus. As the result, although variety of existing pieces exceeded that of generated pieces, comfort of generated pieces exceeded that of existing pieces.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告音楽情報科学(MUS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2016-02-22","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"14","bibliographicVolumeNumber":"2016-MUS-110"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:28:23.892479+00:00","id":154042,"links":{}}