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Sonic Home: Environmental Sound Collection Game for Human Activity Recognition
https://ipsj.ixsq.nii.ac.jp/records/148188
https://ipsj.ixsq.nii.ac.jp/records/148188666f9865-8022-46f8-9a82-76399bc2728c
| 名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2016 by the Information Processing Society of Japan
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| オープンアクセス | ||
| Item type | Journal(1) | |||||||||||
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| 公開日 | 2016-02-15 | |||||||||||
| タイトル | ||||||||||||
| タイトル | Sonic Home: Environmental Sound Collection Game for Human Activity Recognition | |||||||||||
| タイトル | ||||||||||||
| 言語 | en | |||||||||||
| タイトル | Sonic Home: Environmental Sound Collection Game for Human Activity Recognition | |||||||||||
| 言語 | ||||||||||||
| 言語 | eng | |||||||||||
| キーワード | ||||||||||||
| 主題Scheme | Other | |||||||||||
| 主題 | [特集:ネットワークサービスと分散処理] activity recognition, environmental sound recognition, gamification, participatory sensing | |||||||||||
| 資源タイプ | ||||||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||||
| 資源タイプ | journal article | |||||||||||
| 著者所属 | ||||||||||||
| Graduate School of Information Science and Technology, Osaka University | ||||||||||||
| 著者所属 | ||||||||||||
| Graduate School of Information Science and Technology, Osaka University | ||||||||||||
| 著者所属 | ||||||||||||
| Graduate School of Information Science and Technology, Osaka University | ||||||||||||
| 著者所属(英) | ||||||||||||
| en | ||||||||||||
| Graduate School of Information Science and Technology, Osaka University | ||||||||||||
| 著者所属(英) | ||||||||||||
| en | ||||||||||||
| Graduate School of Information Science and Technology, Osaka University | ||||||||||||
| 著者所属(英) | ||||||||||||
| en | ||||||||||||
| Graduate School of Information Science and Technology, Osaka University | ||||||||||||
| 著者名 |
Akira, Masuda
× Akira, Masuda
× Kun, Zhang
× Takuya, Maekawa
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| 著者名(英) |
Akira, Masuda
× Akira, Masuda
× Kun, Zhang
× Takuya, Maekawa
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| 論文抄録 | ||||||||||||
| 内容記述タイプ | Other | |||||||||||
| 内容記述 | This paper presents a new smartphone game for collecting environmental sounds using a participatory sensing approach. In our game, a player becomes an owner of a virtual house and furnishes the house with in-game items that are obtained by collecting environmental sounds. The collected sounds are used to train an environmental sound recognition model for daily activity recognition. However, such participatory sensing systems have several issues related to, for example, motivation of users and reliability of collected data. To cope with the issues, we propose and implement gamified functions for controlling the quality and diversity of collected data. We conducted an experiment to evaluate the developed functions and confirmed the effectiveness of our developed functions. \n------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.24(2016) No.2 (online) ------------------------------ |
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| 論文抄録(英) | ||||||||||||
| 内容記述タイプ | Other | |||||||||||
| 内容記述 | This paper presents a new smartphone game for collecting environmental sounds using a participatory sensing approach. In our game, a player becomes an owner of a virtual house and furnishes the house with in-game items that are obtained by collecting environmental sounds. The collected sounds are used to train an environmental sound recognition model for daily activity recognition. However, such participatory sensing systems have several issues related to, for example, motivation of users and reliability of collected data. To cope with the issues, we propose and implement gamified functions for controlling the quality and diversity of collected data. We conducted an experiment to evaluate the developed functions and confirmed the effectiveness of our developed functions. \n------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.24(2016) No.2 (online) ------------------------------ |
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| 書誌レコードID | ||||||||||||
| 収録物識別子タイプ | NCID | |||||||||||
| 収録物識別子 | AN00116647 | |||||||||||
| 書誌情報 |
情報処理学会論文誌 巻 57, 号 2, 発行日 2016-02-15 |
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| ISSN | ||||||||||||
| 収録物識別子タイプ | ISSN | |||||||||||
| 収録物識別子 | 1882-7764 | |||||||||||