{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00145267","sets":["6164:6165:7308:8338"]},"path":["8338"],"owner":"11","recid":"145267","title":["非和声音を含むフレーズの動的生成とタッチインタラクションシステムへの応用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-09-18"},"_buckets":{"deposit":"e779fdca-ed62-4be4-a40b-f1c8ef06426a"},"_deposit":{"id":"145267","pid":{"type":"depid","value":"145267","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"非和声音を含むフレーズの動的生成とタッチインタラクションシステムへの応用","author_link":["223119","223120","223121","223118","223116","223115","223117","223114"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"非和声音を含むフレーズの動的生成とタッチインタラクションシステムへの応用"},{"subitem_title":"Dynamic Generation of Musical Phrases Including Non-Chord Tone and Its Application to a Touch-Interaction System","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2015-09-18","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工科大学"},{"subitem_text_value":"東京工科大学"},{"subitem_text_value":"渡辺電気株式会社"},{"subitem_text_value":"東京工科大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Univercity of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Univercity of Technology","subitem_text_language":"en"},{"subitem_text_value":"Watanabe-DENKI Inc","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Univercity of Technology","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/145267/files/IPSJ-EC2015044.pdf","label":"IPSJ-EC2015044.pdf"},"date":[{"dateType":"Available","dateValue":"2015-09-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2015044.pdf","filesize":[{"value":"517.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0556c799-39c1-4262-8240-3e170ebddca9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"黒田, 元気"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 彰教"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡邉, 賢悟"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 謙一郎 "}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Genki, Kuroda","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Akinori, Ito","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kengo, Watanabe","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kenichiro, Ito","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究者らは第 35 回 EC 研において,iOS 上で動作する「iSCKit」を発表し,特定のスケールに沿ったフレーズの動的生成に関する技術報告を行った.より音楽的な結果を得るため,非和声音を含むフレーズの動的生成と制御に関し,モードスケールと和声進行を考慮したアルゴリズムを検討の上,先行研究のシステムを拡充した.生成される音楽は,長調,短調に限らず,多様なモードや和音に対応可能となった.このシステムのゲーム内での活用について報告する.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"The researchers presented a paper on “iSCKit” for iOS in 35th SIG-EC and we reported on the real-time creation of musical phrases following a scale. To get musical progress, we devised algorithm including theory of mode scale and harmony to create and control musical phrases including non-chord tones. Moreover, we expanded our system “iSCKit” by a musical algorithm. The system can produce phrases based on various modes and chords as well as major and minor keys. We present an application of our system to digital games.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"219","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2015論文集"}],"bibliographicPageStart":"216","bibliographicIssueDates":{"bibliographicIssueDate":"2015-09-18","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2015"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":145267,"updated":"2025-01-20T18:24:24.805171+00:00","links":{},"created":"2025-01-19T00:20:55.547561+00:00"}