{"links":{},"id":145252,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00145252","sets":["6164:6165:7308:8338"]},"path":["8338"],"owner":"11","recid":"145252","title":["ドローンを用いたサッカーゲーム撮影支援システムの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-09-18"},"_buckets":{"deposit":"a850c518-4031-4747-a249-464a66151291"},"_deposit":{"id":"145252","pid":{"type":"depid","value":"145252","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ドローンを用いたサッカーゲーム撮影支援システムの開発","author_link":["223039","223038","223036","223037"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ドローンを用いたサッカーゲーム撮影支援システムの開発"},{"subitem_title":"A Development of a Drone Aided Soccer Game Shooting System","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2015-09-18","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道大学工学部情報エレクトロニクス学科"},{"subitem_text_value":"明石工業高等専門学校電気情報工学科"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Electronic and Information Engineering, School of Engineering, Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Department of Electrical and Computer Engineering, National Institute of Technology, Akashi College","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/145252/files/IPSJ-EC2015027.pdf","label":"IPSJ-EC2015027.pdf"},"date":[{"dateType":"Available","dateValue":"2015-09-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2015027.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5ffbb4a2-8674-43e6-9405-37736693147f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"斉藤, 直矢"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"新井, イスマイル "}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Naoya, Saito","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ismail, Arai","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,スポーツ中継において任意の視点の映像を得るために自由視点映像やドローンを手動操縦するシステムの提案がされているが,前者は設置コスト,後者は操作の難易度が問題となっている.本研究では固定カメラとドローンを用いて,ボールの位置に自動追従した自律撮影を行うシステムを開発する.ボールの位置は1 台の固定カメラ映像から推定し,ドローンの位置はGPS から取得する.開発した手法を用いて,移動するボールの軌跡を平均0.64[m] の誤差で追跡することができた.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In recent years, ample studies have been demonstrated those like 3D video and system using drone for getting optical viewpoint in broadcasting of sports. However, the former system has a problem of initial cost, and the latter one has a problem of the difficulty of operating a drone. In this paper, we develop an autonomous soccer game shooting system which utilizes a fixed camera for tracking a ball and a drone with GPS to shoot anything from anywhere. As a result of the experiment, the proposed system achieved a ball tracking error 0.64m.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"140","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2015論文集"}],"bibliographicPageStart":"131","bibliographicIssueDates":{"bibliographicIssueDate":"2015-09-18","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2015"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:20:54.765928+00:00","updated":"2025-01-20T18:24:00.612586+00:00"}