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  1. 論文誌(ジャーナル)
  2. Vol.56
  3. No.9

Automatic Generation of Photorealistic 3D Inner Mouth Animation only from Frontal Images

https://ipsj.ixsq.nii.ac.jp/records/145081
https://ipsj.ixsq.nii.ac.jp/records/145081
4159b6b0-b0dd-4b1c-9ea9-34c8a6c7492c
名前 / ファイル ライセンス アクション
IPSJ-JNL5609037.pdf IPSJ-JNL5609037.pdf (5.0 MB)
Copyright (c) 2015 by the Information Processing Society of Japan
オープンアクセス
Item type Journal(1)
公開日 2015-09-15
タイトル
タイトル Automatic Generation of Photorealistic 3D Inner Mouth Animation only from Frontal Images
タイトル
言語 en
タイトル Automatic Generation of Photorealistic 3D Inner Mouth Animation only from Frontal Images
言語
言語 eng
キーワード
主題Scheme Other
主題 [一般論文] Multi-view Detai-lization, inner mouth, skull bone, phoneme combination, speech animation
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
Waseda University
著者所属
Waseda University
著者所属
Waseda University
著者所属
Waseda Research Institute for Science and Engineering
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda Research Institute for Science and Engineering
著者名 Masahide, Kawai

× Masahide, Kawai

Masahide, Kawai

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Tomoyori, Iwao

× Tomoyori, Iwao

Tomoyori, Iwao

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Akinobu, Maejima

× Akinobu, Maejima

Akinobu, Maejima

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Shigeo, Morishima

× Shigeo, Morishima

Shigeo, Morishima

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著者名(英) Masahide, Kawai

× Masahide, Kawai

en Masahide, Kawai

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Tomoyori, Iwao

× Tomoyori, Iwao

en Tomoyori, Iwao

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Akinobu, Maejima

× Akinobu, Maejima

en Akinobu, Maejima

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Shigeo, Morishima

× Shigeo, Morishima

en Shigeo, Morishima

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論文抄録
内容記述タイプ Other
内容記述 In this paper, we propose a novel method to generate highly photorealistic three-dimensional (3D) inner mouth animation that is well-fitted to an original ready-made speech animation using only frontal captured images and small-size databases. The algorithms are composed of quasi-3D model reconstruction and motion control of teeth and the tongue, and final compositing of photorealistic speech animation synthesis tailored to the original. In general, producing a satisfactory photorealistic appearance of the inner mouth that is synchronized with mouth movement is a very complicated and time-consuming task. This is because the tongue and mouth are too flexible and delicate to be modeled with the large number of meshes required. Therefore, in some cases, this process is omitted or replaced with a very simple generic model. Our proposed method, on the other hand, can automatically generate 3D inner mouth appearances by improving photorealism with only three inputs: an original tailor-made lip-sync animation, a single image of the speaker's teeth, and a syllabic decomposition of the desired speech. The key idea of our proposed method is to combine 3D reconstruction and simulation with two-dimensional (2D) image processing using only the above three inputs, as well as a tongue database and mouth database. The satisfactory performance of our proposed method is illustrated by the significant improvement in picture quality of several tailor-made animations to a degree nearly equivalent to that of camera-captured videos.
\n------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.23(2015) No.5 (online)
DOI http://dx.doi.org/10.2197/ipsjjip.23.693
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 In this paper, we propose a novel method to generate highly photorealistic three-dimensional (3D) inner mouth animation that is well-fitted to an original ready-made speech animation using only frontal captured images and small-size databases. The algorithms are composed of quasi-3D model reconstruction and motion control of teeth and the tongue, and final compositing of photorealistic speech animation synthesis tailored to the original. In general, producing a satisfactory photorealistic appearance of the inner mouth that is synchronized with mouth movement is a very complicated and time-consuming task. This is because the tongue and mouth are too flexible and delicate to be modeled with the large number of meshes required. Therefore, in some cases, this process is omitted or replaced with a very simple generic model. Our proposed method, on the other hand, can automatically generate 3D inner mouth appearances by improving photorealism with only three inputs: an original tailor-made lip-sync animation, a single image of the speaker's teeth, and a syllabic decomposition of the desired speech. The key idea of our proposed method is to combine 3D reconstruction and simulation with two-dimensional (2D) image processing using only the above three inputs, as well as a tongue database and mouth database. The satisfactory performance of our proposed method is illustrated by the significant improvement in picture quality of several tailor-made animations to a degree nearly equivalent to that of camera-captured videos.
\n------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.23(2015) No.5 (online)
DOI http://dx.doi.org/10.2197/ipsjjip.23.693
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN00116647
書誌情報 情報処理学会論文誌

巻 56, 号 9, 発行日 2015-09-15
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7764
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