{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00144760","sets":["1164:5336:7898:8318"]},"path":["8318"],"owner":"11","recid":"144760","title":["既存ゲームに寄生するゲーミフィケーション"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-08-16"},"_buckets":{"deposit":"561d1a4f-844b-44b1-a19f-507450c35bdb"},"_deposit":{"id":"144760","pid":{"type":"depid","value":"144760","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"既存ゲームに寄生するゲーミフィケーション","author_link":["219964"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"既存ゲームに寄生するゲーミフィケーション"}]},"item_type_id":"4","publish_date":"2015-08-16","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"津田塾大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tsuda College","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/144760/files/IPSJ-EC15037005.pdf","label":"IPSJ-EC15037005.pdf"},"date":[{"dateType":"Available","dateValue":"2017-08-16"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC15037005.pdf","filesize":[{"value":"867.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"b9a9e9f8-b9a6-44a0-81d2-26781da27722","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"栗原, 一貴"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,ゲーミフィケーションの派生概念である Toolification of Games を提案する.「非ゲーム的文脈でゲーム要素やゲームデザイン技術を用いること」 などと定義されるゲーミフィケーションでは,ゲームの知見を 「後づけ」 するために適切なゲームバランスと楽しさの実現が難しい点が問題であった.そこで,原則的には同じ定義に当てはまるものの,ゲームと非ゲームの大小関係,主従関係が逆であるようなケースとして,「既に完成されているゲームの余剰自由度の中で非ゲーム的目的を達成すること」 を Toolification of Games と定義する.Toolification of Games にはブランド性,既習性,逃避可能性,自己表現性,物語性などの特徴があり,従来のゲーミフィケーションの問題を改善しうる可能性がある.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2015-08-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2015-EC-37"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:20:30.193356+00:00","updated":"2025-01-20T18:41:33.440357+00:00","id":144760}