{"id":142279,"updated":"2025-01-20T19:00:34.316036+00:00","links":{},"created":"2025-01-19T00:19:45.024680+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00142279","sets":["1164:5336:7898:8266"]},"path":["8266"],"owner":"11","recid":"142279","title":["ババ抜きにおける対戦者の動作の分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-06-01"},"_buckets":{"deposit":"6d8d01b5-3190-41cb-ba51-ac7e54b077f5"},"_deposit":{"id":"142279","pid":{"type":"depid","value":"142279","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ババ抜きにおける対戦者の動作の分析","author_link":["210581","210580"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ババ抜きにおける対戦者の動作の分析"},{"subitem_title":"Analysis of behaviors by players in \"Old Maid\" (card game)","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"分析","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2015-06-01","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"甲南大学知能情報学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Intelligence and Informatics, Konan University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/142279/files/IPSJ-EC15036010.pdf","label":"IPSJ-EC15036010"},"date":[{"dateType":"Available","dateValue":"2100-01-01"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC15036010.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"8555991e-16df-4dfb-9bb9-8b02714c8e52","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"渡邊, 栄治"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Eiji, Watanabe","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本報告では,「パパ抜き」 と呼ばれるカードゲームを対象として,対戦者の動作を分析した結果について述べる.まず,2 種類のカメラ (固定カメラとウェアラブルカメラ) により録画された動画から動作を検出する.つぎに 「パパ抜き」 において,ジョーカーを引いた / ジョーカー以外のカードを引いた場面を対象として,対戦者の動作を分析する.ここでは,手元のカードをシャッフルする動作や頭部の動きに着目する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this report, we analyze the behaviors by players in a card game called by \"Old Maid\". First, we detect the behaviors by players from movies recorded by the two types of cameras (fixed and wearable cameras). Next, we treat the following important cases; the player draws the joker/other cards analyze the behaviors by players in these cases. Here, we focus on the following behaviors; the shuffling own cards and the head movement.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2015-06-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"10","bibliographicVolumeNumber":"2015-EC-36"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}