{"updated":"2025-01-20T23:39:22.595894+00:00","links":{},"created":"2025-01-19T00:10:33.916712+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00131663","sets":["6504:8126:8132"]},"path":["8132"],"owner":"1","recid":"131663","title":["擬人化キャラクタインタフェース構築支援 : キャラクタコンポーザの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"1997-03-12"},"_buckets":{"deposit":"5e185be3-234a-4000-b1cd-cea1e3e634ef"},"_deposit":{"id":"131663","pid":{"type":"depid","value":"131663","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"擬人化キャラクタインタフェース構築支援 : キャラクタコンポーザの開発","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"擬人化キャラクタインタフェース構築支援 : キャラクタコンポーザの開発"},{"subitem_title":"Character Composer for Supporting Anthropomorphic Interface Design","subitem_title_language":"en"}]},"item_type_id":"22","publish_date":"1997-03-12","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"NEC 関西C&C研究所"},{"subitem_text_value":"NEC 関西C&C研究所"},{"subitem_text_value":"NEC 関西C&C研究所"}]},"item_22_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kansai C&C Res, Labs. NEC Corp.","subitem_text_language":"en"},{"subitem_text_value":"Kansai C&C Res, Labs. NEC Corp.","subitem_text_language":"en"},{"subitem_text_value":"Kansai C&C Res, Labs. NEC Corp.","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/131663/files/KJ00001345422.pdf"},"date":[{"dateType":"Available","dateValue":"1997-03-12"}],"format":"application/pdf","filename":"KJ00001345422.pdf","filesize":[{"value":"200.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"022a0541-bdd4-41ce-a3ca-cc9968fb4cbd","displaytype":"detail","licensetype":"license_note"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"パーソナルコンピュータが一般家庭へ普及するに伴って、親しみやすさ、対話の自然さに重点を置いて、コンピュータ画面に人間を模したキャラクタを登場させ、ガイドなどを行う擬人化キャラクタインタフェース (I/F)が登場してきている[1]。擬人化キャラクタl/Fでは、ユーザは画面に登場するキャラクタとやりとりしてコンピュータ操作を進めていく。キャラクタの容姿、表情、身振りなどの情報伝達手段を使って、コンピュータの操作や状態を、コンピュータを意識させることなく自然な形でユーザに伝えることが可能になる。本稿では、容姿、表情、身振りなどの情報伝達手段を擬人化キャラクタI/Fの要素と考え、これを組み合わせて、I/Fを構築する「キャラクタコンポーザ」について述べる。キャラクタコンポーザは、対話システム開発者などの、キャラクタデザインやアニメーション作成には不慣れな人が、簡単な操作で擬人化キャラクタI/Fを構築することを支援する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"88","bibliographic_titles":[{"bibliographic_title":"全国大会講演論文集"}],"bibliographicPageStart":"87","bibliographicIssueDates":{"bibliographicIssueDate":"1997-03-12","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"インタフェース","bibliographicVolumeNumber":"第54回"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":131663}