{"updated":"2025-01-21T01:20:36.619835+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00127443","sets":["6504:8078:8083"]},"path":["8083"],"owner":"1","recid":"127443","title":["GAによる三目並べゲーム戦略の獲得"],"pubdate":{"attribute_name":"公開日","attribute_value":"1995-03-15"},"_buckets":{"deposit":"9192c939-70bc-4da6-a804-a6144707ac30"},"_deposit":{"id":"127443","pid":{"type":"depid","value":"127443","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"GAによる三目並べゲーム戦略の獲得","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"GAによる三目並べゲーム戦略の獲得"},{"subitem_title":"Getting Tic-Tac-Toe's Strategy Using the Genetic Algorithms.","subitem_title_language":"en"}]},"item_type_id":"22","publish_date":"1995-03-15","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"福井大学"},{"subitem_text_value":"福井大学"},{"subitem_text_value":"福井大学"}]},"item_22_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Fukui University","subitem_text_language":"en"},{"subitem_text_value":"Fukui University","subitem_text_language":"en"},{"subitem_text_value":"Fukui University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/127443/files/KJ00001333825.pdf"},"date":[{"dateType":"Available","dateValue":"1995-03-15"}],"format":"application/pdf","filename":"KJ00001333825.pdf","filesize":[{"value":"146.3 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"5922b4cb-a4be-40fb-8ef3-ce5c63a1ae8c","displaytype":"detail","licensetype":"license_note"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"最近、遺伝的アルゴリズムによって知識獲得をする試みが様々な分野でなされている。人は、ゲームの戦略をはじめのうちは知らなくても、繰り返しゲーム行うことで、ルールにのっとったなんらかの戦略を獲得することができる。このプロセスを遺伝的アルゴリズムを用いてコンピュータ上で実現することが本研究の目的である。これまで我々は三目並べゲームの戦略知識をニューラルネットワークを用いて表現し、この表現を用いた遺伝的アルゴリズムによる知識獲得の研究を行なってきた。今回は解読や加工が簡単な戦略知識の記号表現とそれ用いた遺伝的アルゴリズムによる知識獲得について検討した。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"270","bibliographic_titles":[{"bibliographic_title":"全国大会講演論文集"}],"bibliographicPageStart":"269","bibliographicIssueDates":{"bibliographicIssueDate":"1995-03-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"人工知能及び認知科学","bibliographicVolumeNumber":"第50回"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"created":"2025-01-19T00:06:57.035886+00:00","id":127443,"links":{}}