{"id":127103,"created":"2025-01-19T00:06:39.774430+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00127103","sets":["6504:8067:8077"]},"path":["8077"],"owner":"1","recid":"127103","title":["生体情報を利用した人工現実感スキーシステム(5) : 仮想ゲレンデのCG映像生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"1994-09-20"},"_buckets":{"deposit":"7adf69fc-f3b7-4e88-8b46-71778167dcb7"},"_deposit":{"id":"127103","pid":{"type":"depid","value":"127103","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"生体情報を利用した人工現実感スキーシステム(5) : 仮想ゲレンデのCG映像生成","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"生体情報を利用した人工現実感スキーシステム(5) : 仮想ゲレンデのCG映像生成"},{"subitem_title":"A Virtual Reality Skiing System using Physiological Data (5) : Computer Graphics of Virtual Skiing Slope","subitem_title_language":"en"}]},"item_type_id":"22","publish_date":"1994-09-20","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"NEC情報メディア研究所"},{"subitem_text_value":"NEC情報メディア研究所"},{"subitem_text_value":"NEC情報メディア研究所"},{"subitem_text_value":"NEC情報メディア研究所"}]},"item_22_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Information Technology Research Labs., NEC","subitem_text_language":"en"},{"subitem_text_value":"Information Technology Research Labs., NEC","subitem_text_language":"en"},{"subitem_text_value":"Information Technology Research Labs., NEC","subitem_text_language":"en"},{"subitem_text_value":"Information Technology Research Labs., NEC","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/127103/files/KJ00001340604.pdf"},"date":[{"dateType":"Available","dateValue":"1994-09-20"}],"format":"application/pdf","filename":"KJ00001340604.pdf","filesize":[{"value":"242.9 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"a0dc171f-72fc-4573-b4b1-927434de45a5","displaytype":"detail","licensetype":"license_note"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人工現実感スキーシステムでは、仮想ゲレンデ内で滑走者が見るべき映像を、CG映像として呈示する。滑走者に現実感を感じさせるためには、美しいCG映像を呈示する必要があるが、スキーの滑走のようにスピード感のある動きの場合には、滑らかな動画像を呈示することも重要である。特にPCでCG映像を生成する場合には、PCの演算能力の制限のために、表示するポリゴン数を削減しなければ高速に表示できない。本稿では、仮想ゲレンデを構成する地形データを分割して管理し、実際に表示するポリゴン数を少なく抑えることによって、高品質なCG映像を高速に生成する方法を説明する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"310","bibliographic_titles":[{"bibliographic_title":"全国大会講演論文集"}],"bibliographicPageStart":"309","bibliographicIssueDates":{"bibliographicIssueDate":"1994-09-20","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"システム","bibliographicVolumeNumber":"第49回"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"updated":"2025-01-21T01:28:46.307343+00:00","links":{}}