{"created":"2025-01-18T22:46:41.203915+00:00","updated":"2025-01-23T01:42:12.997805+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00012287","sets":["581:690:698"]},"path":["698"],"owner":"1","recid":"12287","title":["自然言語を利用したマルチメディアコンテンツ作成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2000-05-15"},"_buckets":{"deposit":"b7b9a955-31ac-4aa6-b8b6-9ec59dd263c7"},"_deposit":{"id":"12287","pid":{"type":"depid","value":"12287","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"自然言語を利用したマルチメディアコンテンツ作成","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"自然言語を利用したマルチメディアコンテンツ作成"},{"subitem_title":"Making Multimedia Contents with Natural Language","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"特集:人とコンピュータの新しい相互作用系","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2000-05-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岩手県立大学ソフトウェア情報学部"},{"subitem_text_value":"岩手県立大学ソフトウェア情報学部"},{"subitem_text_value":"岩手県立大学ソフトウェア情報学部"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Software and Information Science, Iwate Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Software and Information Science, Iwate Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Software and Information Science, Iwate Prefectural University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/12287/files/IPSJ-JNL4105005.pdf"},"date":[{"dateType":"Available","dateValue":"2002-05-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL4105005.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"619d84b9-88f2-46c9-9f40-e51db4d2a67a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2000 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"児玉, 英一郎"},{"creatorName":"佐藤, 究"},{"creatorName":"宮崎, 正俊"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Eiichiro, Kodama","creatorNameLang":"en"},{"creatorName":"Kiwamu, Sato","creatorNameLang":"en"},{"creatorName":"Masatoshi, Miyazaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"次世代の人とコンピュータの相互作用系を考えた場合,自然言語を中心とした知的なコンピュータ利用環境は必須なものである.本論文では,マルチメディアコンテンツ作成のためのレイアウトや関連性などを日本語で記述した文章を理解,実行する自然言語を用いた知的なマルチメディアコンテンツ作成環境の実現手法およびモデルを提案する.また,このモデルに基づいたプロトタイプシステムACORNS(Advanced Communication-Oriented Real Native System)の構築について報告する.このシステムでは,マルチメディアコンテンツ作成のためのレイアウトや関連性を日本語で記述した文章を自然言語処理により解析し,マルチメディア情報をオブジェクト指向に基づきモデル化したメディアオブジェクトの操作プログラムに変換して実行できる.また我々は,このシステムACORNSの評価を通して我々の提案する手法とモデルの有効性について検証を行った.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Considering the next generation of human-computer interaction, it is necessary an intelligent environment oriented to the natural language. In this paper, we propose an approach and a model to construct an intelligent environment for making multimedia contents. In this environment, the text that describes a layout and relation of the multimedia contents in Japanese can be understood and executed directly.As an application of the proposed model, a system called ACORNS (Advanced Communication-Oriented Real Native System) is implemented. In this system, the text that describes a layout and relation of the multimedia contents in Japanese can be parsed.And it can be translated into an executable program of a media object, and executed.The performance study of ACORNS is performed. The results of the performance study show that the proposed approach and model are robust.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1289","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"1276","bibliographicIssueDates":{"bibliographicIssueDate":"2000-05-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"41"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":12287,"links":{}}