{"updated":"2025-01-20T19:32:51.005919+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00113671","sets":["1164:5305:7915:7916"]},"path":["7916"],"owner":"11","recid":"113671","title":["自然な人狼の勝率"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-02-26"},"_buckets":{"deposit":"a810f0b7-b1cf-4832-ad55-0dc52c187fbc"},"_deposit":{"id":"113671","pid":{"type":"depid","value":"113671","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"自然な人狼の勝率","author_link":["39786"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"自然な人狼の勝率"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームとコミュニケーション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2015-02-26","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電気通信大学情報理工学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"The University of Electro-Communications","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/113671/files/IPSJ-GI15033018.pdf"},"date":[{"dateType":"Available","dateValue":"2017-02-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI15033018.pdf","filesize":[{"value":"760.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e8bc88f0-51b9-41d1-acc8-dd1ad7cd7818","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"西野, 順二"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"多人数不完全情報ゲームの人狼においてその自然な勝率を算出した.人狼は,代表的な会話にもとづくゲームである.このため,推論機能を持つ人工知能エージェントによる,会話と信頼創出のテストベッドとして研究されている.村人の人数に対して人狼側が有利であり,ゲームが拮抗する人数は全体の平方根に従うことが明らかになっている.本研究はこれに対し,人狼がより自然な戦略を取った場合に人狼側の有利さがさらに高いことを示した.勝率を算出し示すことで,人工エージェントの能力が有意に高いことを測る具体的な基準値を示した.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2015-02-26","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"18","bibliographicVolumeNumber":"2015-GI-33"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:55:12.881541+00:00","id":113671,"links":{}}