{"updated":"2025-01-20T19:32:39.214904+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00113663","sets":["1164:5305:7915:7916"]},"path":["7916"],"owner":"11","recid":"113663","title":["StarCraft AIへの隊列導入"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-02-26"},"_buckets":{"deposit":"9bd239c8-a515-4959-9ef2-e0d254a9877c"},"_deposit":{"id":"113663","pid":{"type":"depid","value":"113663","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"StarCraft AIへの隊列導入","author_link":["39758","39756","39757"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"StarCraft AIへの隊列導入"},{"subitem_title":"Introducing ranks of troops to StarCraft AI","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームAI","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2015-02-26","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"松江工業高等専門学校"},{"subitem_text_value":"松江工業高等専門学校"},{"subitem_text_value":"松江工業高等専門学校"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/113663/files/IPSJ-GI15033010.pdf"},"date":[{"dateType":"Available","dateValue":"2017-02-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI15033010.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"76b9d136-e347-43fc-8bad-2e4b38b31029","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"鎌田, 徹朗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"橋本, 剛"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高野, 誠也"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"StarCraft はリアルタイムストラテジー (RTS) ゲームの中でも特に人気のシリーズであり,多数のプロプレイヤーがいる.AI 同士で対戦を行う大会が開催され, StarCraft AI の開発は徐々に盛んになってきているが,まだプロに勝てるほど強くない.2012 年と 2014 年に開催された大会で上位入賞 AI 対プロの対戦が行われたが,結果は AI 側の 12 戦全敗であった.この対戦を分析すると,ユニットの移動時の配置に大きな問題があることがわかった.本研究では StarCraft AI に隊列の概念導入を提案し,実装を行い実験により有効性を調べる.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"StarCraft is a popular series of Real Time Strategy (RTS) games with which many professional players play. Tournaments for AI are often held and development of StarCraft AI gradually becomes popular, however it can not defeat professional players yet. Higher-ranking prize StarCraft AI programs on 2012 and 2014 tournaments played with a professional player and the result is zero win twelve loses among twelve games from AI. Analysis of these games makes aware that disposition of units while moving has great difficulty. This research introduces a concept of ranks of troops to StarCraft AI, implements it and examines its effectiveness by experiments.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2015-02-26","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"10","bibliographicVolumeNumber":"2015-GI-33"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:55:12.485962+00:00","id":113663,"links":{}}